Matt RaibleMatt Raible is a writer with a passion for software. Connect with him on LinkedIn.

The Angular Mini-Book The Angular Mini-Book is a guide to getting started with Angular. You'll learn how to develop a bare-bones application, test it, and deploy it. Then you'll move on to adding Bootstrap, Angular Material, continuous integration, and authentication.

Spring Boot is a popular framework for building REST APIs. You'll learn how to integrate Angular with Spring Boot and use security best practices like HTTPS and a content security policy.

For book updates, follow @angular_book on Twitter.

The JHipster Mini-Book The JHipster Mini-Book is a guide to getting started with hip technologies today: Angular, Bootstrap, and Spring Boot. All of these frameworks are wrapped up in an easy-to-use project called JHipster.

This book shows you how to build an app with JHipster, and guides you through the plethora of tools, techniques and options you can use. Furthermore, it explains the UI and API building blocks so you understand the underpinnings of your great application.

For book updates, follow @jhipster-book on Twitter.

10+ YEARS


Over 10 years ago, I wrote my first blog post. Since then, I've authored books, had kids, traveled the world, found Trish and blogged about it all.
You searched this site for "read Economics 22nd Edition online free". 1,100 entries found.

You can also try this same search on Google.

Play vs. Grails Smackdown at ÜberConf

Play and Grails have been hyped as the most productive JVM Web Frameworks for the last couple of years. That hype has recently grown thanks to both frameworks' 2.0 releases. That's why James Ward and I decided to do a presentation at ÜberConf comparing the two. In April, we proposed the talk to Jay Zimmerman, got accepted and went to work.

How we did it
In the beginning of May, we met at a brewery in LoDo and sketched out the app we wanted to build. We also came up with a schedule for development and a plan for the presentation. We decided to build two different webapps, each with little-to-no Ajax functionality and a few features that we could use to load test and compare the applications.

We started out with the name “Happy Trails” since we both liked trails and happy hours. Later, James found that www.ubertracks.com was available and purchased the domain. We setup the Grails app to be on bike.ubertracks.com and Play/Java to be on hike.ubertracks.com. We managed our source code on GitHub, continuously tested on CloudBees and deployed to Heroku. Two weeks ago, when we were finishing up our apps, we hired a friend (Linsay Shirley) to do QA.

After fixing bugs, I emailed Patrick Lightbody, got some “cloud dollars” for Neustar Web Performance and started running load tests. The Wednesday before last, at 2 in the morning, I recorded a simple browsing regions and routes script and set it to go to 50 users over a 5 minute period and then sustain 50 for another 5 minutes. It was fun to watch the log messages whiz through my console so fast they got blurry. About halfway through testing the Grails app, there was an OOM issue, but it eventually recovered. Limiting db connections to 4 and scaling to 5 Dynos in future tests helped alleviate any issues.

We took our development experience, the load/performance testing data, and a bunch of ecosystem stats and built our smackdown presentation. We used reveal.js, GitHub Files and Google Charts to make things more dynamic.

What we found
We arrived at a number of conclusions after doing our research:

Code

  • From a code perspective, Play 2 and Grails 2 are very similar frameworks.
  • Code authoring was good in both, but lacking IDE support for Play 2's Scala Templates.
  • Grails Plugin Ecosystem is excellent.
  • TDD-Style Development is easy with both.
  • Type-safety in Play 2 was really useful, especially routes.

Statistical Analysis

  • Grails has better support for FEO (YSlow, PageSpeed)
  • Grails has less LOC! (6 lines less, but 40% more files)
  • 1 Dyno - Grails had 2x transactions!
    • Grails experienced OOM about halfway through.
  • Apache Benchmark with 10K requests:
    • Play: ~10% failed requests, Grails: 0
    • Requests per second: {Play: 170, Grails: 198}
    • Requests per second: {Play: 251, Grails: 198}
  • Load Test with 100 Real Users:
    • Grails: 10% more transactions, 0 errors

Ecosystem Analysis

  • "Play" is difficult to search for.
  • Grails is more mature.
  • Play has momentum issues.
  • LinkedIn: more people know Grails than Spring MVC.
  • Play has 3x user mailing list traffic.
  • We had similar experiences with documentation and questions.
  • Outdated documentation is a problem for both.
  • Play has way more hype!

We figured we spent around 100 hours developing the apps, gathering data and creating the presentation. The good news is it's all open source! This means you can clone the project on GitHub (Grails is in the grails2 branch, Play is in the play2_java branch) and help us improve it. The presentation is in the master branch in the preso directory.

All the data we gathered is open for debate and we’d love to tune our apps to handle more requests per second. In fact, we already had a contributor discover an issue and provide a fix for Play that increases its throughput from 170 req/second to 252 req/second!

Regardless of what the stats and pretty graphs say, we both enjoyed our experiences with Play 2 and Grails 2. If you haven't tried them yourself, we encourage you to do so.

Posted in Java at Jun 25 2012, 07:10:57 AM MDT 19 Comments

Upgrading to Play 2: Anorm and Testing

This time last year, I decided I wanted to learn Scala. I chose the Play Framework as my vehicle for learning and I added CoffeeScript and Jade to the mix. I packaged it all up, learned a bunch and presented it at Devoxx 2011.

In January, I added SecureSocial, JSON Services and worked a bit on the mobile client. I presented my findings at Jfokus shortly after. As part of my aforementioned post, I wrote:

Right before we left for Jfokus, I was able to get everything to work, but didn't spend as much time as I'd like working on the mobile client. If this talk gets accepted for Devoxx France, I plan on spending most of my time enhancing the mobile client.

I had some complications (a.k.a. too much vacation) with Devoxx France and wasn't able to attend. To make up for it, I submitted the talk to ÜberConf. It got accepted and I started working on my app a couple weeks ago. So far, I've spent about 8 hours upgrading it to Play 2 and I hope to start re-writing the mobile client later this week. I plan on using Cordova, jQTouch and releasing it in the App Store sometime this month.

Upgrading to Play 2
When I heard about Play 2, I thought it was a great thing. The developers were re-writing the framework to use Scala at the core and I was already using Scala in my app. Then I learned they were going to throw backwards compatibility out the window and I groaned. "Really? Another web framework (like Tapestry of old) screwing its users and making them learn everything again?!", I thought. "Maybe they should call it Run instead of Play, leaving the old framework that everyone loves intact."

However, after hearing about it at Devoxx and Jfokus, I figured I should at least try to migrate. I downloaded Play 2.0.1, created a new project and went to work.

The first thing I learned about upgrading from Play 1.x to Play 2.x is there's no such thing. It's like saying you upgraded from Struts 1 to Struts 2 or Tapestry 4 to Tapestry 5. It's a migration, with a whole new project.

Evolutions
I started by looking around to see if anyone had documented a similar migration. I found two very useful resources right off the bat:

From Jan's Blog, I learned to copy my evolutions from my Play 1.x project into conf/evolutions/default. I changed my application.conf to use PostgreSQL and wrote an EvolutionsTest.scala to verify creating the tables worked.

import org.specs2.mutable._

import play.api.db.DB
import play.api.Play.current

import anorm._

import play.api.test._
import play.api.test.Helpers._

class EvolutionsTest extends Specification {

  "Evolutions" should {
    "be applied without errors" in {
      evolutionFor("default")
      running(FakeApplication()) {
        DB.withConnection {
          implicit connection =>
            SQL("select count(1) from athlete").execute()
            SQL("select count(1) from workout").execute()
            SQL("select count(1) from comment").execute()
        }
      }
      success
    }
  }
}

Then I began looking for how to load seed data with Play 2.x. In Play 1.x, you could use a BootStrap job that would load sample data with YAML.

import play.jobs._
import play.Play

@OnApplicationStart
class BootStrap extends Job {

  override def doJob() {

    import models._
    import play.test._

    // Import initial data if the database is empty
    if (Athlete.count().single() == 0) {
      Yaml[List[Any]]("initial-data.yml").foreach {
        _ match {
          case a: Athlete => Athlete.create(a)
          case w: Workout => Workout.create(w)
          case c: Comment => Comment.create(c)
        }
      }
    }
  }
}

This is no longer a recommended practice in Play 2. Instead, they recommend you turn your YAML into code. 10 minutes later, I had a Global.scala that loaded seed data.

import models._
import play.api._
import play.api.Play.current

import anorm._

object Global extends GlobalSettings {

  override def onStart(app: Application) {
    InitialData.insert()
  }
}

/**
 * Initial set of data to be loaded
 */
object InitialData {

  def date(str: String) = new java.text.SimpleDateFormat("yyyy-MM-dd").parse(str)

  def insert() {

    if (Athlete.count() == 0) {

      Seq(
        Athlete(Id(1), "[email protected]", "beer", "Matt", "Raible"),
        Athlete(Id(2), "[email protected]", "whiskey", "Trish", "McGinity")
      ).foreach(Athlete.create)

      Seq(
        Workout(Id(1), "Chainsaw Trail",
          """
            A beautiful fall ride: cool breezes, awesome views and yellow leaves.

            Would do it again in a heartbeat.
          """, 7, 90, date("2011-10-13"), 1),
        Workout(Id(2), "Monarch Lake Trail",
          "Awesome morning ride through falling yellow leaves and cool fall breezes.",
          4, 90, date("2011-10-15"), 1),
        Workout(Id(3), "Creekside to Flume to Chainsaw",
          "Awesome morning ride through falling yellow leaves and cool fall breezes.",
          12, 150, date("2011-10-16"), 2)
      ).foreach(Workout.create)

      Seq(
        Comment(1, "Jim", "Nice day for it!"),
        Comment(2, "Joe", "Love that trail."),
        Comment(2, "Jack", "Where there any kittens there?")
      ).foreach(Comment.create)
    }
  }
}

Anorm's Missing Magic
Before starting with Play 2, I knew it had lost some of its magic. After all, the developers had mentioned they wanted to get ride of the magic and moving to Scala allowed them to do that. However, I didn't think I'd miss Magic[T] as much as I do. Like Martin Fowler, I like ORMs and having to use SQL again seems painful. It seems like a strange shift for Play to reduce type-safety on the backend, but increase it in its templates. Oh well, to each their own. I may eventually move to Squery, but I wanted to do a side-by-side comparison as part of my migration.

Using the aforementioned tutorial from James and Jan's blog posts, as well as Guillaume's Play 2.0/Anorm, I set about creating new model objects. I wrote a bunch of SQL, typed up some new finders and migrated my tests from ScalaTest to the new default, specs2. The Mosh Pit's Migrating a Play 1.2 website to Play 2.0 was a great help in migrating tests.

That's when I started having issues with Anorm and figuring out how its parser syntax works. After struggling for a few days, I finally found yabe-play20-scala. Since I'd used the yabe tutorial from Play 1.x, it was familiar and helped me get past my problems. Now, things aren't perfect (Workouts aren't ordered by their posted date), but everything compiles and tests pass.

To illustrate how little code was required for Anorm 1.x, checkout Workout.scala in Play 1.x vs. Play 2.x. The Play 1.x version is 66 lines; Play 2.x requires 193 lines. I don't know about you, but I kinda like a little magic in my frameworks to reduce the amount of code I have to maintain.

I was pleasantly surprised by specs2. First of all, it was an easy migration from ScalaTest. Secondly, Play's FakeApplication made it very easy to write unit tests. The line count on my UnitTests.scala in Play 1.x vs. Play 2.x is almost identical.

Summary
The first few hours of developing with Play 2 were frustrating, mostly because I felt like I had to learn everything over again. However, I was pleased to find good references on migrating from Play 1.x. Last night, I migrated all my Controllers, integrated Scalate and got most of my views rendering. I still have issues rendering validation errors, but I hope to figure that out soon. The last 2 hours have been much more fun and I feel like my Scala skills are coming along. I think if the Play Team could eliminate those first few hours of struggling (and provide almost instant joy like Play 1.x) they'd really be onto something.

As soon as I figure out how to validation and how to add a body class based on the URL, I'll write another post on the rest of my migration. A Play 2-compatible version of SecureSocial just came out this evening, so I may integrate that as well. In the meantime, I'll be working on the iPhone app and finishing up a Grails 2 application for James Ward and my Grails vs. Play Smackdown.

Posted in Java at Jun 05 2012, 08:55:40 PM MDT 7 Comments

Wine Tasting in Napa Valley

Earlier this month, I had the pleasure of traveling to California for the monthly commute to my current client. It was a fun week, mostly because my partner in crime started working with me again. We kicked off a new mobile project and I helped finish up a UI refresh that I've been working on for the last few months. While the happy hours and late night chats were fun, it didn't hold a candle to Trish and my journey to Napa Valley over Mother's Day weekend.

Before heading to Napa, I started by emailing some local friends to get some recommendations. We got some really detailed responses, especially from Dusty and Mrs. Crazy Bob. We took their recommendations, setup some appointments, made some reservations and booked a room at Harvest Inn.

After settling in the first night, we drove to Round Pond Estate to have a glass of wine with the sunset. The sunset was great, but Trish made it look even better with a little HDR.

Napa Country Sunset Napa Sunset with Windmill

That evening, we dined at Ad Hoc. We couldn't get a reservation until 9:30, but the food was fantastic and the pairings even better.

On Saturday, we slept in a bit and started our first tasting at Orin Swift in St. Helena. It was a private tasting in a hard-to-find area. We didn't recognize the name when we first made the appointment, but were impressed to find they made The Prisoner and Papillon. We enjoyed hearing the story of the winery and how all the labels came to be. We liked it so much, we bought a bunch and send it to our Moms for Mother's Day.

Orin Swift Collection

From Orin Swift, we went to Cade Winery. This was perched on the top of a mountain and had a terrific view. Trish had booked our tasting and tour online and we someone got into a release party, complete with oysters, exotic cheeses and lots of wine for everyone. We also got a tour of their underground cave.

Cade Vineyard Cave Table Cade Vineyard Cask Row Cade Flowers next to infinity pool

Cade Winery

Darth Vader Plumpjack Couple looking at the view at Cade Winery

While Orin Swift had our favorite wines of the day, Cade was our favorite winery. Not only that, but we discovered they made PlumpJack, which is one of Trish's favorite brands.

The last place we visited that afternoon was Anomaly, a very small winery that was in the owner's backyard. The winery itself was like a tall garage with the tasting room downstairs.

Anomaly Vineyard and house

That evening, we dined at Auberge. It was incredible. The Nuggets losing to the Lakers in Game 7 was not.

Auberge

Thanks to Dusty and Mrs. Crazy Bob for all the excellent recommendations. We thoroughly enjoyed ourselves.

California Chevy in Wine Country

You can check out of Trish's pictures in her Napa Valley Gallery. I especially dig her California Chevy photo shown above.

Posted in General at May 22 2012, 10:53:48 AM MDT Add a Comment

Cruising around the Western Caribbean

I've heard great things about Disney Cruise Lines from friends, especially as a fun adventure for kids. That's why I was super pumped to talk my family into going on a Western Caribbean Cruise for Spring Break. As you might've read in my last post, we spent a week in Crested Butte before embarking on our cruise.

ShotSki Research at The Secret Stash While in Crested Butte, I enjoyed the Java Posse Roundup, but unfortunately had to do client work most of the week. However, that didn't stop James Ward, Trish and me from building a Shot-Ski and doing a 5-minute lightning talk on it. We had a great time doing research, getting locals to help us out and beta testing it with JPR attendees. I'll write a blog post on what we learned in the near future. In the meantime, you can check out Trish's Making a Shot-Ski photos.

We left Crested Butte on Thursday (March 29th) and drove back to Denver to meetup with my parents (who drove down from Montana). Friday morning we hopped on a plane and flew to Orlando, Florida and took a bus to Port Canaveral. Abbie and Jack were at their Grandma's in West Palm Beach, so Trish's parents picked them up on their drive up from Naples. We all met with near perfect timing and boarded the Disney Magic around 4 o'clock Friday afternoon.

Raible's and McGinity's welcome to our Disney Cruise!

The Joes Maureen and Abbie Leaving Port Canaveral First Dinner!

My Dad's Stateroom We were immediately impressed with our rooms (we had 3 staterooms next to each other on the 5th floor forward) and their nice portal windows. We saw dolphins jumping in Port Canaveral as we departed and witnessed a horn battle between our ship and the Disney Fantasy. The Disney Fantasy was embarking on its maiden voyage and we saw it many times throughout the trip. That evening, we ventured to the first dinner seating (at 17:45). We were pleased to find out we'd have the same servers all week, at different restaurants throughout the ship.

Key West
Saturday morning, we arrived in Key West and had from 12am-9pm to explore. We took a tour in Key West and learned a lot about the history and architecture of the town. Last time we visited Key West, I was super impressed with Mel Fisher Maritime Museum. It was fun to show it to everyone and we savored some tasty beverages at Margaritaville afterward.

Abbie on stage in Margaritaville Key West Florida Jimmy Buffet mural at Margaritaville Key West Florida

We returned to the ship for dinner that evening and enjoyed the service of Omar (our main server) and Marijah (his assistant) once again. A couple hours laster, the boys (minus Jack) returned to shore to do some bonding. We wandered about, set a match to some cigars and made it back on the ship before it departed. We spent the remainder of the evening in the ship's Sports Bar watching March Madness and talking about Trish and my upcoming wedding.

Bonding in Key West Key West Memories Bonding Night with the Queen

Sunday was a day at sea and we made the most of it. Lots of swimming, relaxing, playing with kids and enjoying each other's company. The ship had two different places that you could drop your kids off and Abbie (9) had a lot of fun attending their activities. Jack wasn't that into it and spent most of his day visiting the soft-serve ice cream machine. That evening, Trish and I journeyed to a romantic dinner at the ship's 18-and-older restaurant and celebrated our 1-year "moved in together" anniversary.

Grand Cayman
Monday, we arrived at Grand Cayman early in the morning and were ashore by 8am. We had a snorkeling expedition planned so promptly gathered and headed out to sea on a snorkeling boat. The weather was beautiful, the water was warm and snorkeling around a shipwreck was a very memorable experience.

Abbie and Jack arrive in Grand Cayman Islands Baba is excited to go snorkeling!

Barb and Joe going shipwreck snorkeling in Grand Cayman Abbie is a little nervous about the shipwreck

We visited the Hard Rock cafe to get my Dad a t-shirt, purchased some Tobago Rum Cakes and finished with a tour of the new Cayman Islands National Museum. We were back on the ship by 4 so our parents could have their own romantic dinner that evening.

Raible and McGinity dinner

Cozumel
Tuesday morning, we woke up in Cozumel. Trish and my parents headed to shore for some exploring while I slept in with the kids and ate at the "something for everyone" breakfast buffet. In the afternoon, we all headed to shore for a submarine ride. The submarine adventure was very cool, going down 120 ft. and even taking us to the edge of a cliff on the ocean floor. We got to see several schools of fish, loads of coral reef and even a sea turtle swimming along the bottom.

Cute Kids Submariners

Disney Double Date! Mimi and Baba Monkeys

The highlight of Cozumel was Manuel. After the submarine ride, we took a taxi to a restaurant with a great view and had a couple margaritas and some excellent steak tacos. While we were finishing up, a man walked up to us and asked if we wanted him to play us a song on his guitar. We said yes and gave him our small change ($1.75) for his serenade.

Shortly after, we got up to leave the restaurant and walk back to the ship. That's when Trish came up with a brilliant idea and asked Manuel if he'd be willing to walk with us around town and play music the whole time. She offered him $20 and he quickly agreed.

What followed was lots of laughs, smiling and dancing through the streets of Cozumel. Not only from us, but also from many of the locals. Manuel was an excellent mariachi musician and provided an exciting sense of celebration around us for the next 20 minutes.

Trish paid Manuel $20 to walk with us and play... Trish paid Manuel $20 to walk with us and play...

Our posse with our Guitarrón Amigo in the Plaza Cozumel Mexico

Wednesday was another day at sea as we traveled from Cozumel to Disney's private island in the Bahamas: Castaway Cay. We got a kick out of the ship's activities, from Beer Tasting to watching the John Carter movie in 3D. I snapped some sweet photos that night as we were watching the sun set over the horizon.

A thing of beauty

Long Lasting Love

Castaway Cay
At first, I thought Castaway Cay was going to be like Disney World, just on an island. I was expecting all kinds of rides and an amusement park. I was surprised to find it was nothing like that, but more of a private beach with all kinds of bars, games, water sports and even a water slide. The kids had a blast building sand castles, learning how to play checkers and exploring the island. I had a massage to the sound of ocean waves in the afternoon and we hopped back on the ship around 5 that afternoon.

That night, we had to pack up our luggage by 10 and put it out so it could be checked into our flight the next day. Disney did an awesome job of handling our luggage both to and from the cruise. All we had to do was attach bag tags in Denver and our bags arrived at our room shortly after boarding. On the way home, we gave them our bags on Thursday night and didn't see them until arriving in Denver.

Our crew on the Disney Magic!

The last morning on the Disney Magic was a bit early. We had to be at breakfast at 6:45, were off the ship by 8 and at the Orlando airport by 9. Our flight was at 7 that night, so we suddenly found ourselves with 9 hours of free time and nothing to do.

LEGOLAND
Last year around this time, Jack was struggling in school and getting in trouble almost every-other-day. In an attempt to promote good behavior, I told him I'd take him to LEGOLAND if he had 10 days in a row of good behavior. This didn't seem to help and we ended the school year with no trip planned. However, when this school year started, he had excellent behavior (which has continued all year) and quickly remembered my promise.

As we were sitting in Orlando's airport, I remembered this promise and 30 minutes later we had a car rented and were driving to see some legos. We spent a joyous day there, riding the few rides they had and marveling over all the things you could build with legos. It was a fun way to end our wonderful vacation.

This cruise was a first for myself, my kids and my parents. We were extremely impressed with Disney's Customer Service and have never felt more pampered in our lives. All the crew we interacted with knew our names by the second days and were some of the most kid-friendly people I've ever met. The food was excellent, the weather was beautiful and the activities were plentiful. It wasn't until the last night that we realized there were 15 bars on the ship, and by that time it was too late for a pub crawl. Oh well, there's always next time. ;-)

For more pictures from our Disney Magic voyage, see our photos on Flickr.

Posted in General at Apr 15 2012, 06:05:57 PM MDT Add a Comment

Play Framework 2.0 with Peter Hilton at Jfokus

This week, I'm at Jfokus in Stockholm, Sweden. After a fun speaker's dinner last night, I got up this morning and polished up my presentations and demo before attending the conference. The first session I attended was Peter Hilton's Play Framework 2.0 presentation. Below are my notes from this talk.

Peter is a Senior Web Developer, not a Java Developer. His first slide states the following:

"Play brings type safe high-productivity web development to the JVM."

New features in Play 2.0: type-safety, template syntax, compile-time checking and asynchronous HTTP programming. Java, Scala - the language you use is less important than the fact that Play is a web framework. It's a full-stack framework and has everything you need out-of-the-box to build a web application. Play focuses on HTTP and doesn't try to hide it. It's designed by web developers for web developers.

With Play, the Back button just works. Your web framework shouldn't break the first button on your browser's toolbar. The Reload button also works: make a change, hit reload and your changes (even in Scala classes) are shown. You design the URLs and you can use "clean" URLs. DX (Developer eXperience) is Peter's new term. Usability matters: as a developer, you deserve a framework that provides a good experience.

Play doesn't fight HTTP or the browser. It's stateless and HTTP-centric. A few years ago, it seemed like a good idea to try and keep state on the server. It sounded like a good idea, but in practice, it's a really bad idea - especially for things like the back button. Play matches the web's stateless HTTP architecture.

As a Java EE developer, PHP and Rails developers have been laughing at us for years. Like Father Christmas, Peter's heard of class-reloading, but he hasn't actually seen it. Code reloading is the most important part of DX and about achieving high-productivity in web development.

URLs want to be loved too. REST architecture isn't just for web service APIs. When you have clean URLs, you can tweet them, post them and email them.

"You would need to be a super-hero to successfully use some web frameworks." They show you a blank screen in the browser and you have to look at your console's stack trace to figure it out. With Play, the error is shown in your browser and you can see the exact line it happens on.

In Play 1.x, there was a lot of magic and a lot of bytecode enhancement at runtime. This allowed the API to be a lot nicer than traditional Java APIs. However, it caused issues when users viewed the enhanced source and it also caused issues in IDEs. With Play 2.0, the framework itself is implemented in Scala. Scala removes the need for so much bytecode enhancement. There is less 'magic' and strangeness in the API. The code you see in the IDE is the code that runs. Scala source code is not necessarily harder to read. 1.x had some pretty hairy Java code, and you could tell when you dug into it. Especially when you were deep into the source code and saw that a lot of the comments were in French.

Play 2.0's template system is based on Scala. It's similar to the lightweight template syntax in Play 1.x. Templates are compiled into class files for run-time speed. For example:

@(products: Seq[Product])

<ul>
@for(product <- products) {
  <li>@product.name</li>
}
</ul>

@summary(products)

We used to think XML-based templates were great, but it turns out it's a terrible idea. Mostly because you end up having to invent an expression language to create valid XML (to avoid putting XML in your HTML attributes). With Play 2.0's templates, you can define tags in your templates as regular Scala methods.

@display(product: models.Product) ={
 <a href="@routes.Product.details(product.id)">@product.name</a> 
}

@for(product <- products) {
  @display(product)
}

The compile-time checking in Play 2.0 is not just for Java and Scala classes. It also compiles your HTTP routes file (which maps requests to controller actions). Furthermore, it compiles your templates, JavaScript files (using Google Closure Compiler), CoffeeScript files and LESS stylesheets.

Play supports modern web development. It's designed to work with HTML5, but there's no constraints on HTML output. It's front-end developer friendly and has great DX. UI components belong in the client, e.g. jQuery UI. It also has built-in support for improvements to CSS (LESS) and JavaScript (CoffeeScript).

A few years ago, it seemed like a really good idea to hide JavaScript from the web developer. Web frameworks used to say "You don't need to see the JavaScript or the HTML, we'll handle generating your components for you." Now, if you're building a web application and you don't know any jQuery, you doing it the hard way. You should learn how to work with front-end developers or learn how to do it yourself. And make sure your web framework allows this sort of development.

The future of web programming is asynchronous. You'll perform simultaneous web service requests. You'll process streams of data, instead of filling up memory or disk. You'll publish real-time data and have predictable and minimal resource consumption. In the long term, this changes everything. The future of the web is real-time and asynchronous. With Play 2.0, it's not just another feature, it's a fundamental aspect of the architecture. Play's internal architecture uses a reactive model based on Iteratee IO.

In summary, use Play 2, use HTML5, deploy to the Cloud. There's two forthcoming books on Play (both from Manning) and Play 2.0 RC1 will be released today.

I think Peter did a good job of summarizing the new features in Play 2.0, especially how templates work. I enjoyed his emphasis on HTTP and how Play leverages the browser (back, reload and as a console). I liked his humorous speaking style, and agree with his emphasis that client-side development skills are important for modern web applications. I think Play 2.0 is making a big bet on Scala and asynchronous programming, but if they live up to the hype, it should be a very enjoyable web framework to develop with.

Posted in Java at Feb 14 2012, 07:17:08 AM MST 2 Comments

Twitter's Open Source Summit: Bootstrap 2.0 Edition

Every few months, Twitter hosts an Open Source Summit to talk about tools they're using. Since I happened to be near San Fransisco, I happily attended their latest #ossummit to learn about Bootstrap 2.0. Below are my notes from last night's event.

95% of Twitter's infrastructure is powered by open source. They hope to contributing back to open source by doing 2-3 summits per year. Without open source, there would be no Twitter. You can find a bunch of Twitter's open source contributions at twitter.github.com. They're also big fans of Apache and commit to a wide variety of projects there.

Bootstrap
Bootstrap is developed by two main guys: @mdo and @fat. Mark (@mdo) has been a designer at Twitter for 2 years. He started on the Revenue Team with ads, but has been working on redesign for last 4 months. Has been doing HTML and CSS for about 11 years. He used Notepad on Windows to build his GeoCities site.

boot·strap: simple and flexible HTML, CSS, and JavaScript for popular user interface components and interactions.

Work on Bootstrap started about a 1.5 years ago. Internal tools didn't get the proper attention they needed. They figured out there was a lot of people that wanted good looking UIs and interactions. It became Twitter Blueprint and was mostly used internally. Jacob (@fat) started shortly after first release and decided to add some JavaScript on top of it. The JavaScript for Bootstrap was originally the "Twitter Internal Toolkit" or "TIT" and was built on Moo Tools. Jacob was like "we gotta open source this, it's gonna be huge!" (he was right).

The 1.0 release supported Chrome, Safari and Firefox (everyone at Twitter was on Macs). 1.3 added cross-browser support and JavaScript plugins.

Now there's Bootstrap 2 (just released!). They rewrote all the documentation and components and removed legacy code.

So, what's new? The biggest thing is the docs. Previously had live examples, now shows live examples and why you would do something, as well as additional options. The "topbar" has been renamed to "navbar", but it's still got all the hotness. It's responsive with CSS media queries for small devices, tablets, small desktops and large desktops. This means the layout breaks at certain points and stacks elements to fit on smaller screens.

CSS: smarter defaults, better classes. In 1.4, all forms were stacked. Now they can flow horizontally. Tables are now namespaced so Bootstrap's styles don't apply to all tables. The available table, form and navigation classes are as follows:

// Tables
.table { ... }
.table-striped { ... }
.table-bordered { ... }
.table-condensed { ... }

// Forms
.form-inline { ... }
.form-search { ... }
.form-horizontal { ... }

// Nav
.nav { ... }
.nav-tabs { ... }
.nav-pills { ... }

The goals with 2.0 are consistency, simplification and future-proofing styles. With 1.4, buttons used "btn primary" and it caused problems if you wanted to have a "primary" class in your project. With 2.0, buttons and all elements are namespaced to avoid collisions (now it's .btn-primary).

After Mark finished talking about the design of Bootstrap, Jacob (@fat) started talking about Bootstrap's JavaScript. Jacob works on The Platform Team at Twitter and claims he made a lot of mistakes with 1.x. However, thanks to semantic versioning, 2.0 is a new version and he got to start over!

The biggest change in 2.0 is the use of data attributes (a.k.a. data-*). They were using them in 1.x, but not to the full potential of what they can be and should be. The first class API for Bootstrap JavaScript is data attributes (or HTML), not JavaScript.

With 1.x, you could add an anchor to close modals and alerts.

// 1.x closing modal/alerts
<a class="close" href="#">×</a>

However, if you put your alerts in your modals, you close them all when you likely only wanted to close one. 2.0 uses a "data-dismiss" attribute.

<a class="close" data-dismiss="model">×</a>

This allows you to target what you want closed (modals or alerts, etc.). You know exactly what's going to happen just by reading the code. Another example is the "href" attribute of an anchor. Rather than using "href", you can now use "data-target".

// 1.x href = target
<a href="#myModal" data-toggle="modal">Launch</a>

// 2.x data-target = target
<a data-target=".fat" data-toggle="modal">Launch</a>

If you'd rather turn off the data attribute API, or just part of it, you can do so by using the following:

// Turn off all data-api
$('body').off('.data-api')

// Turn off alert data-api
$('body).off('.alert.data-api')

2.0's JavaScript API has the same stuff, but better. You can turn off the data-api and do everything with JavaScript. They copied jQuery UI in a lot of ways (defaults, constructors, etc.). Bootstrap's JavaScript has 12 plugins. New ones include collapse, carousel and typeahead.

Customize - a new tab that lets you customize and download Bootstrap. It's basically an alternative to customizing .less files and allows you to choose components, select jQuery plugins, customize variables (colors, font-sizes, backgrounds) and download.

What does the future hold? Internationalization, improving responsiveness, more new features and bug fixes.

After both Mark and Jacob gave their talks, they talked together about Community and how great it's been. Even if you're not into writing CSS and JavaScript, they mentioned they still wanted to hear from you. To give an example of great community contributions, one guy opened 50 issues in the last 2 days.

Someone in the audience asked why they used LESS over SASS. Jacob said the main reason they use LESS is because they're good friends with the guy who invented it (Alexis). SASS turns CSS into a programming language, but they wanted to maintain the approachability of CSS, which LESS does. There's no plans to do an official SASS port, but there is talk of doing one. One advantage of the current LESS compiler is they rewrote it to have better output so it's far more readable.

NASA
After Mark and Jacob finished, there was a 5 minute break to grab beers and snacks. Then Sean Herron (@seanherron) (a.k.a. "NASA Bro") talked about Bootstrap at NASA. He actually didn't talk about Bootstrap much, except that they used it for code.NASA. He talked about NASA and how it's playing a key role in the movement towards open data, open source and open standards in our federal government. He mentioned how data.NASA was launched last August and that they helped develop OpenStack. Finally, he mentioned open.NASA, which is a collaborative approach to open, direct and transparent communication about our space program.

Hogan.js
Next up, Rob Sayre (@sayrer) talked about Hogan.js. Rob has been at Twitter for a few months, before that he wrote JavaScript at other places. Hogan.js is a compiler for Mustache templates.

Why Mustache? Because it's similar to HTML and easy to edit. You can mock data as JSON files and programmers are not required.

At Twitter, designers can do the CSS and Mustache without connecting to the backend. It has cross-language support in Ruby, Java and JavaScript. However, client-side template compilation has performance problems, especially in IE7 on a Windows XP box with 4 viruses.

So they had a few choices: work on mustache.js, or use Dust.js or Handlebars.js. The compilers are very nice for Dust.js and Handlebars.js, but they're huge. Handlebar's parser is 4000 lines. The entire Hogan.js file is 500 lines. They decided they were too large to send to the browser's of their users, so they chose to write a better compiler for Mustache.

Hogan.js's main features:

  • Compile on the server
  • Parser API
  • Performance

Performance is much better with Hogan.js than Mustache.js. On IE7 - Hogan is 5x faster than Mustache. On an iPhone, it's about the same (and an iPhone's browser is faster than IE7 on a decent computer). With modern browsers (Chrome 17, Safari 5 and Firefox 10), it's more than 10x faster.

Hogan.js is currently used at Twitter for Tweet embedding, the Bootstrap build process and soon, Twitter.com.

It's been awhile since I got excited about an open source project. Bootstrap has helped me a lot recently, in my Play More! mobile app, on some client projects and I'm in the process of refreshing AppFuse's UI to use it. I love how you can add a class or two to an element and all of a sudden they pop with good looks. The main problem with Bootstrap at this point is that a lot of Bootstrapped apps look the same. There's talk of adding themes in a future release to help alleviate this problem. In the meantime, there's a lot to get excited about with 2.0.

Thanks to Twitter for hosting this event and kudos to Mark and Jacob (and the community!) for such a fantastic project.

Posted in The Web at Feb 01 2012, 11:28:40 AM MST Add a Comment

Refreshing AppFuse's UI with Twitter Bootstrap

The last time AppFuse had an update done to its look and feel was in way back in 2006. I've done a lot of consulting since then, which has included a fair bit of page speed optimization, HTML5 development and integrating smarter CSS. It was way back in '05 when we first started looking at adding a CSS Framework to AppFuse. It was Mike Stenhouse's CSS Framework that provided the inspiration and my CSS Framework Design Contest that provided its current themes (puzzlewithstyle, andreas01 and simplicity).

Since then, a lot of CSS Frameworks have been invented, including Blueprint in 2007 and Compass in 2008. However, neither has taken the world by storm like Twitter Bootstrap. From Building Twitter Bootstrap:

A year-and-a-half ago, a small group of Twitter employees set out to improve our team’s internal analytical and administrative tools. After some early meetings around this one product, we set out with a higher ambition to create a toolkit for anyone to use within Twitter, and beyond. Thus, we set out to build a system that would help folks like us build new projects on top of it, and Bootstrap was conceived.
...
Today, it has grown to include dozens of components and has become the most popular project on GitHub with more than 13,000 watchers and 2,000 forks.

The fact that Bootstrap has become the most popular project on GitHub says a lot. For AppFuse.next, I'd like to integrate a lot of my learnings over the past few years, as well as support HTML5 and modern browsers as best we can. This means page speed optimizations, getting rid of Prototype and Scriptaculous in favor of jQuery, adding wro4j for resource optimization and integrating HTML5 Boilerplate. I've used Twitter Bootstrap for my Play More! app, as well as some recent client projects. Its excellent documentation has made it easy to use and I love the way you can simply add classes to elements to make them transform into something beautiful.

Last week, I spent a couple late nights integrating Twitter Bootstrap 2.0 into the Struts 2 and Spring MVC versions of AppFuse. The layout was pretty straightforward thanks to Scaffolding. Creating the Struts Menu Velocity template to produce dropdowns wasn't too difficult. I added class="table table-condensed" to the list screen tables, class="well form-horizontal" to forms and class="btn primary" to buttons.

I also added validation errors with the "help-inline" class. This is also where things got tricky with Struts and Spring MVC. For the form elements in Bootstrap, they recommend you use a "control-group" element that contains your label and a "controls" element. The control contains the input/select/textarea and also the error message if there is one. Here's a sample element waiting for data:

<div class="control-group">
    <label for="name" class="control-label">Name</label>
    <div class="controls">
        <input type="text" id="name" name="name">
    </div>
</div>

Below is what that element should look like to display a validation error:

<div class="control-group error">
    <label for="name" class="control-label">Name</label>
    <div class="controls">
        <input type="text" id="name" name="name" value="">
        <span class="help-inline">Please enter your name.</span>
    </div>
</div>

You can see this markup is pretty easy, you just need to add an "error" class to control-group and span to show the error message. With Struts 2, this was pretty easy thanks to its customizable templates for its tags. All I had to do was create a "template/css_xhtml" directory in src/main/webapp and modify checkbox.ftl, controlfooter.ftl, controlheader-core.ftl and controlheader.ftl to match Bootstrap's conventions.

Spring MVC was a bit trickier. Since its tags don't have the concept of writing an entire control (label and field), I had to do a bit of finagling to get things to work. In the current implementation, Struts 2 forms have a single line for a control-group and its control-label and controls.

<s:textfield key="user.firstName" required="true"/>

With Spring MVC, it's a bit more complex:

<spring:bind path="user.firstName">
<fieldset class="control-group${(not empty status.errorMessage) ? ' error' : ''}">
</spring:bind>
    <appfuse:label styleClass="control-label" key="user.firstName"/>
    <div class="controls">
        <form:input path="firstName" id="firstName" maxlength="50"/>
        <form:errors path="firstName" cssClass="help-inline"/>
    </div>
</fieldset>

You could probably overcome this verbosity with Tag Files.

Figuring out if a control-group needed an error class before the input tag was rendered was probably the hardest part of this exercise. This was mostly due to Bootstrap's great documentation and useful examples (viewed by inspecting the markup). Below are some screenshots of the old screens and new ones.

Old UI - Login Old UI - Users Old UI - Edit Profile

New UI - Login New UI - Users New UI - Edit Profile

Check out the full set on Flickr if you'd like a closer look.

Even though I like the look of the old UI, I can't help but think a lot of the themes are designed for blogs and content sites, not webapps. The old Wufoo forms were a lot better looking though. And if you're going to develop kick-ass webapps, you need to make them look good. Bootstrap goes a long way in doing this, but it certainly doesn't replace a good UX Designer. Bootstap simply helps you get into HTML5-land, start using CSS3 and it takes the pain out of making things work cross-browser. Its fluid layouts and responsive web design seems to work great for business applications, which I'm guessing AppFuse is used for the most.

I can't thank the Bootstrap developers enough for helping me make this all look good. With Bootstrap 2 dropping this week, I can see myself using this more and more on projects. In the near future, I'll be helping integrate Bootstrap into AppFuse's Tapestry 5 and JSF versions.

What do you think of this CSS change? Do you change your CSS and layout a fair bit when starting with AppFuse archetypes? What can we do to make AppFuse apps look better out-of-the-box?

Update: I updated AppFuse to the final Bootstrap 2.0 release. Also, Johannes Geppert wrote a Struts 2 Bootstrap Plugin. I hope to integrate this into AppFuse in the near future.

Posted in Java at Jan 31 2012, 05:12:17 PM MST 10 Comments

2011 - A Year in Review

2010 was an awesome year, but 2011 rocked the house! At the end of last year, I kept my goals simple:

In 2011, I plan on doing two main things: keep rockin' it with Trish and finishing The Bus. Everything else is gravy.

As predicted, it was a spectacular year, but I only accomplished 50% of my goals. That is, Trish and I had a great time skiing (especially in Utah), moving in together, traveling the world and getting engaged in Versailles. I even satisfied some 5-year goals: building a sauna in my basement and getting a ski shack in the mountains.

However, I didn't get much done with The Bus. Or rather, the guys at MotorWorks Restorations didn't drain me for all I'm worth in 2011. We did make good progress with estimating the final cost and obtaining many hard-to-find parts though. I now have a Porsche 911 Engine (1983 3.0L 6 cylinder), a Porsche 901 5 speed transmission, Porsche "Turbo Twist" wheels and a Custom Air Ride Front Beam from Franklin's VW Works. The thing that slowed our progress the most was the custom beam, as it took almost 6 months from order to delivery. When it arrived in September, I decided to put things on hold. I didn't want to get my bus back in the midst of winter and not be able to drive it.

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Posted in Roller at Jan 11 2012, 09:45:20 AM MST 2 Comments

Upgrading AppFuse to Spring Security 3.1 and Spring 3.1

Before the holiday break, I spent some time upgrading AppFuse to use the latest releases of Spring and Spring Security. I started with Spring Security in early December and quickly discovered its 3.1 XSD required some changes. After changing to the 3.1 XSD in my security.xml, I had to change its <http> element to use security="none" instead of filters="none". With Spring Security 3.0.5, I had:

<http auto-config="true" lowercase-comparisons="false">
    <intercept-url pattern="/images/**" filters="none"/>
    <intercept-url pattern="/styles/**" filters="none"/>
    <intercept-url pattern="/scripts/**" filters="none"/>
After upgrading to 3.1, I had to change this to:
<http pattern="/images/**" security="none"/>
<http pattern="/styles/**" security="none"/>
<http pattern="/scripts/**" security="none"/>

<http auto-config="true">

The next thing I had to change was UserSecurityAdvice.java. Instead of using Collection<GrantedAuthority> for Authentication's getAuthority() method, I had to change it to use Collection<? extends GrantedAuthority>.

Authentication auth = ctx.getAuthentication();
Collection<? extends GrantedAuthority> roles = auth.getAuthorities();

Lastly, I discovered that SPRING_SECURITY_CONTEXT_KEY moved to HttpSessionSecurityContextRepository. Click here to see the changelog for this upgrade in AppFuse's FishEye.

You can read more about what's new in Spring Security 3.1 on InfoQ. I'm especially pumped to see http-only cookie support for Servlet 3.0. I discovered Spring Security didn't support this when Pen-Testing with Zed Attack Proxy.

Upgrading to Spring Framework 3.1
Compared to the Spring Security upgrade, upgrading to Spring 3.1 was a breeze. The first thing I discovered after changing my pom.xml's version was that Spring Security required some additional exclusions in order to get the latest Spring versions. Of course, this was communicated to me through the following cryptic error.

-------------------------------------------------------------------------------
Test set: org.appfuse.dao.LookupDaoTest
-------------------------------------------------------------------------------
Tests run: 1, Failures: 0, Errors: 1, Skipped: 0, Time elapsed: 0.004 sec <<< FAILURE!
testGetRoles(org.appfuse.dao.LookupDaoTest)  Time elapsed: 0.001 sec  <<< ERROR!
java.lang.NoSuchMethodError: org.springframework.context.support.GenericApplicationContext.getEnvironment()Lorg/springframework/core/env/ConfigurableEnvironment;
	at org.springframework.test.context.support.AbstractGenericContextLoader.loadContext(AbstractGenericContextLoader.java:97)
	at org.springframework.test.context.support.AbstractGenericContextLoader.loadContext(AbstractGenericContextLoader.java:1)
	at org.springframework.test.context.support.DelegatingSmartContextLoader.loadContext(DelegatingSmartContextLoader.java:228)
	at org.springframework.test.context.TestContext.loadApplicationContext(TestContext.java:124)
	at org.springframework.test.context.TestContext.getApplicationContext(TestContext.java:148)
	at org.springframework.test.context.support.DependencyInjectionTestExecutionListener.injectDependencies(DependencyInjectionTestExecutionListener.java:109)

Without these additional exclusions, Spring Security pulled in Spring 3.0.6. I had to exclude spring-expression, spring-context and spring-web from spring-security-taglibs to get the 3.1.0.RELEASE version of Spring.

<dependency>
    <groupId>org.springframework.security</groupId>
    <artifactId>spring-security-taglibs</artifactId>
    <version>${spring.security.version}</version>
    <exclusions>
        <exclusion>
            <groupId>org.springframework</groupId>
            <artifactId>spring-expression</artifactId>
        </exclusion>
        <exclusion>
            <groupId>org.springframework</groupId>
            <artifactId>spring-context</artifactId>
        </exclusion>
        <exclusion>
            <groupId>org.springframework</groupId>
            <artifactId>spring-web</artifactId>
        </exclusion>
    </exclusions>
</dependency>

I also had to exclude spring-context from spring-security-config and spring-context and spring-expression from spring-security-core. Isn't Maven wonderful?

<dependency>
    <groupId>org.springframework.security</groupId>
    <artifactId>spring-security-core</artifactId>
    <version>${spring.security.version}</version>
    <exclusions>
        <exclusion>
            <groupId>org.springframework</groupId>
            <artifactId>spring-expression</artifactId>
        </exclusion>
        <exclusion>
            <groupId>org.springframework</groupId>
            <artifactId>spring-context</artifactId>
        </exclusion>
    </exclusions>
</dependency>
<dependency>
    <groupId>org.springframework.security</groupId>
    <artifactId>spring-security-config</artifactId>
    <version>${spring.security.version}</version>
    <exclusions>
        <exclusion>
            <groupId>org.springframework</groupId>
            <artifactId>spring-context</artifactId>
        </exclusion>
    </exclusions>
</dependency>

After making these changes, I got a bit further, but ended up being blocked by a bug in Tapestry 5's Spring support. Basically, after upgrading to Spring 3.1, I started seeing the following error:

java.lang.RuntimeException: Service id 'environment' has already been defined by 
org.apache.tapestry5.services.TapestryModule.buildEnvironment(PerthreadManager) 

Luckily, I was able to easily fix this with advice I found on Tapestry's mailing list. Unfortunately, even though I submitted a fix on December 15th, it didn't make it into Tapestry's 5.3.1 release on December 21st. As soon as Tapestry 5.3.2 is released, I hope to get the AppFuse's build passing again (it's currently failing).

I hope this article helps you upgrade your AppFuse-started applications to the latest versions of Spring and Spring Security. Over the next few weeks, I'll be exploring many of Spring 3.1's new features and implementing them as I see fit. Right now, I'm thinking environments/profiles, Servlet 3 / Java 7 support and Hibernate 4 support. These seem to be the best new features to learn about for my talk in a few weeks.

Posted in Java at Jan 05 2012, 08:58:21 AM MST 7 Comments

What have I been working on at Taleo?

2011 has been a year of great clients for me. I started working with O.co and very much enjoyed my time there, especially on powder days in Utah. The people were great, the contract was great (no end date), but the work was not my forte. I was on a project to modularize the main shopping site's codebase, which involved mostly refactoring. By refactoring, I mean creating new Maven projects, modifying lots of pom.xml files and literally moving files from one directory to another. IntelliJ made this easy, the hard part was refactoring tests, moving from EasyMock to Mockito and splitting classes into interfaces and implementations where appropriate. As a developer who likes developing UIs and visually seeing my accomplishments, the project wasn't that exciting. However, I knew that it was strategically important to O.co, so I didn't complain much.

In mid-May, I received a LinkedIn message from the Director of Software Engineering at Taleo.

This is OB, I am the Director of Software Engineering at Taleo. We are the 2nd largest Software as a Service company. I am building a new specialist UI team that will take the product to the next level. I am looking for someone to lead this initiative. If you are interested to have a chat about it, please let me know.

At that time, I'd never heard of Taleo and quickly recommended they not hire me.

This probably isn't the best position for me. While I am a good leader, I'm not willing to relocate from Denver. I've found that leaders usually do best when face-to-face with their developers.

This conversation continued back-and-forth where I explained how I wasn't willing to go full-time and I didn't want to leave Overstock. In the end, OB was persistent and explained how the position would entail lots of UI work and wouldn't require me to travel much. Our negotiations trailed off in June and resumed in July after I returned from vacation in Montana. Shortly after, we met each other's expectations, agreed on a start date and I started working at Taleo in early September.

When I started, there were three features they wanted to add to to Taleo Business Edition: Profile Pictures, Talent Cards and Org Charts. They knew the schedule was tight (8 weeks), but I was confident I could make it happen. At first, I groaned at the fact that they were using Ant to build the project. Then I smiled when I learned they'd standardized on IntelliJ and set things up so you could do everything from the IDE. After using Maven for many years, this setup has actually become refreshing and I rarely have to restart or long for something like JRebel. Of course, a new kick-ass laptop and awesome IDE make it so I rarely wait for anything to happen.

To give you a taste of how I implemented each of these new features in 8 weeks, I've broken them into sections below.

Profile Pictures
Adding profile pictures was a pretty simple concept, one you see on my social networking sites today. I needed to give users the ability to upload a JPEG or PNG and crop it so it looked good. The uploading was a pretty straightforward process and I used a lot of internal APIs to grab the file from the request and save it to disk. The more difficult part was scaling the image to certain dimensions on upload (to save space) and allowing users to crop it after.

Most of Taleo Business Edition (TBE) is written in good ol' servlets and JSPs, with lots of scriptlets in their JSPs. When I saw the amount of HTML produced from Java, I laughed out loud and cringed. Soon after, I breathed a sigh of relief when I learned that any new features could be written using FreeMarker templates, which IntelliJ has excellent support for.

For image resizing on upload, I used Chris Campbell's Image.getScaledInstance() tutorial. For creating thumbnails, I used a combination of scaling, getSubimage() and the Java Image I/O API. I made sure to write to BufferedOutputStream for scalability. For cropping images client-side, I used jQuery UI's Dialog and Jcrop, the jQuery image cropping plugin. Below is a screenshot of what the cropping UI looks like:

Taleo's TBE: Profile Picture

Talent Cards
Talent Cards were a whole different beast. Not only did they need to display profile pictures, they also needed to contain contact information, work history and a number of other data points. Not just for employees, but for candidates as well. They also needed to be rendered with tabs at the bottom that allowed you to navigate between different data sections.

Taleo's TBE: Talent Card I'll admit, most of the hard work for this feature was done by the server-side developers (Harish and Vlad) on my team. Vlad built the tabbed interface and Harish built the administrative section that allows you to add/remove/sort fields, as well as show and hide certain tabs. I performed most of my magic with jQuery, its clueTip plugin and good ol' CSS. I was particularly thankful for CSS3 and its border-radius, box-shadow and Justin Maxwell's tutorial on CSS String Truncation with Ellipsis. I used DWR to fetch all the data from the server using Ajax.

Talent Cards are a slick feature in TBE 11.5 and I think they're a great way to see a lot of information about someone very quickly. If you enable them for your company, you'll be able to mouse over any employee or candidate's names and see their information.

Org Chart
The last feature I completed in this 8-week sprint was creating an organization chart. For this, I was given a rough prototype based on Caprica Software's JQuery/CSS Organisation Chart. When I received it, it had all kinds of cool CSS 3 transformations (like this one), but they only worked in Safari and Chrome. I ended up removing the transformations and adding the ability to navigate up and down the org tree with Ajax (we currently only show three levels at a time).

The Org Chart feature also allows you to see how many direct/indirect reports an employee has, as well as access their Talent Card by hovering over their name. It's one of my favorite features because it's so visual and because it builds upon all the other features we've built.

Taleo's TBE: Org Chart

Summary
As you might've guessed by now, I've been having a lot of fun doing UI development over the last few months. While I seem to have a knack for backend Java development, I enjoy developing UIs a lot more. The smile you see on people's faces during demos is priceless. I can't help but think this kind of thing contributes greatly to my developer happiness. All these features will be in next week's release of TBE and I couldn't be happier.

If you'd like to work on my team at Taleo (or even take over my current role as UI Architect), please drop me a line. If you live near their headquarters (Dublin, CA), it'd also be great to see you at the next Silicon Valley Spring User Group meetup. I'll be speaking about What's New in Spring 3.1 on February 1st.

Posted in Java at Dec 09 2011, 12:57:36 PM MST 1 Comment