Matt RaibleMatt Raible is a writer with a passion for software. Connect with him on LinkedIn.

The Angular Mini-Book The Angular Mini-Book is a guide to getting started with Angular. You'll learn how to develop a bare-bones application, test it, and deploy it. Then you'll move on to adding Bootstrap, Angular Material, continuous integration, and authentication.

Spring Boot is a popular framework for building REST APIs. You'll learn how to integrate Angular with Spring Boot and use security best practices like HTTPS and a content security policy.

For book updates, follow @angular_book on Twitter.

The JHipster Mini-Book The JHipster Mini-Book is a guide to getting started with hip technologies today: Angular, Bootstrap, and Spring Boot. All of these frameworks are wrapped up in an easy-to-use project called JHipster.

This book shows you how to build an app with JHipster, and guides you through the plethora of tools, techniques and options you can use. Furthermore, it explains the UI and API building blocks so you understand the underpinnings of your great application.

For book updates, follow @jhipster-book on Twitter.

10+ YEARS


Over 10 years ago, I wrote my first blog post. Since then, I've authored books, had kids, traveled the world, found Trish and blogged about it all.
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Core HTML5 Canvas Book Review

Core HTML5 Canvas I've known David Geary for quite some time, from our original meeting in the blogosphere to speaking on the No Fluff Tour. At first, I had trouble respecting the guy because he was such a JSF Fanboy. However, over the years, he's switched to Ruby on Rails, GWT and now he's all about HTML5. Specifically, HTML5's <canvas> element. When David asked me if I'd like a copy of his lastest book, I jumped at the opportunity.

I received it in the mail shortly before heading to Hawaii this summer. I started reading it by the pool the next day.

I was immediately impressed that the book was printed in color. The first copy I ever saw of my Spring Primer was in color and it really popped. Geary's book does the same and I'm glad the publisher decided the extra cost of printing was worth it. In the preface (and in a recent blog post), David explains how he wrote the book code-first in the Zen tradition, so you can read it without reading. I saw him write somewhere that he spent 2 years, 60 hours per week writing it. It really shows - the sheer amount of code and knowledge in this book is amazing.

Looking back at the Table of Contents, I remember getting overwhelmed early on. Not overwhelmed in that I didn't understand how things were working, but more like "there's too much in here to try and remember it all". I haven't used algebra since high school, and right there on page 53 it says:

To do anything interesting with Canvas, you need a good basic understanding of basic mathematics, especially working with algebraic equations, trigonometry, and vectors.

Reading the book poolside wasn't a huge motivator to refresh my algebraic knowledge, but I did enjoy David's brief 10-page refresher. In Chapter 2 on Drawing, the book dives into the low-level API that canvas offers for drawing rectangles, circles and polygons. It also goes on to show you how to do gradients, patterns and shadows as well as all there is to know about paths, stroking and filling. This is when it hits you that <canvas> is more about JavaScript than HTML. In fact, it's usually only a couple lines of HTML and a whole lotta JavaScript.

In Chapter 3, you learn about text and how to work with fonts and paragraphs. David even spends 10 pages showing you how to implement a Paragraph, complete with positioning the cursor, adding new lines and working with backspace. It really makes you appreciate what HTML offers you with the good ol' <p> and <input type="text">.

Chapter 4 is where you learn about working with images and video, using offscreen canvases and working with a canvas within a canvas. I believe I was back in Colorado when I started reading this chapter. It's also where I succumbed to the fact that this was an excellent reference book and not something I was going to read, learn from and start using the next week. It feels like a book I'll refer back to many times when using <canvas> on a project. The amount of knowledge in the book seems akin to Rod Johnson's J2EE Development without EJB. I remember getting the general gist of Rod's ideas while reading the book, but not knowing how to put them into use. Then the Spring Framework was introduced and everything became clear. As I read Geary's book, I thought the same thing - someone really needs to develop a simpler API for Canvas.

As I read on, through chapters on Animations, Sprites, Physics, Collision Detection and Game Development, it hit me - maybe that's what David is doing!

Throughout the book, David builds a framework for working with Shapes, animating them and finally, for putting them to work in a gaming environment. The Ungame is nice in that it shows you how to use a game engine for building your own games. Then he goes on to show you a Pinball game that looks overly complex, but breaks it down into terms you can understand.

The last chapter is on Mobile development. It explains in detail about the viewport metatag, media queries for CSS and touch events. The section on iOS5 is good, but does make the book seem slightly outdated with iOS6 coming out next week. I'm sure all of the content is still relevant, but it almost seems like labeling it iOS5+ would've been better. In the final pages of the book, you learn how using a canvas that requires typing on a touch device might suck. David shows you how to implement a Virtual Keyboard to handle these situations, since the native keyboard won't pop up unless you're typing into HTML controls like <input> and <textarea>.

I read this book to learn more about Canvas and what it was capable of. I learned all it can do and much, much more. I learned how animations and timing can be different between browsers and how you might need to create a polyfill for requestAnimationFrame for it to work consistently.

More than anything, I recognized that this is one of the few technical books I've read in a long time that's become an instant valuable resource. With other books, the information is often available online. Not so with Geary's book. To me, it seems like the best resource available for learning and using HTML5 Canvas.

Well done, David, well done.

Posted in The Web at Sep 14 2012, 09:21:56 AM MDT 2 Comments

Refreshing Taleo's UI with HTML5, Twitter Bootstrap and CSS3

Back in December, I wrote about what I've been working on at Taleo. Shortly after finishing up the Profile Picture, Talent Card and Org Chart features for TBE, I spent two weeks doing page speed optimization. By following Web Performance Best Practices, I was able to make the TBE application twice as fast and improve its score into the low 90s.

Next, I started working on a new project - refreshing the UI. Nick, the Lead UX Designer at Taleo (at the time), had developed a number of mockups and presented it to the developers and product folks in early November. I listened to a WebEx of that meeting and learned that everyone thought it'd take 6-9 months to complete the work. They figured they could release the new design in Q3 2012.

Since I like to provide high-value for my clients, I offered to help with the redesign and do a spike to help estimate. They agreed it'd be a good use of my time and I started working on it the week before Christmas. Since I'd used Twitter Bootstrap for my Play More! app, I recommended we use it as a foundation of the redesign. They agreed and I went to work. By the end of the week, I'd made good progress and told them I thought the redesign was possible in 2-3 months (including QA and cross-browser compatibility).

When I came back to work in January, we decided to split the redesign into two phases. Rather than moving elements around and introducing new features, we decided to do that in the 2nd phase. The 1st phase would entail simply re-skinning the existing UI, with minimal HTML changes. I spent a week refining my spike and integrating it into a branch. The next week, I switched images from individual images to CSS sprites. Next, I implemented a new theming system with different colors/icons and got everything looking good in Chrome, Safari and IE8/9.

The result is something I'm quite proud of. IE8 doesn't have the rounded corners (via border-radius), but it still looks good. Forms look much better thanks to Bootstrap's styling and even jQuery UI's widgets look good thanks to jQuery UI Bootstrap. I did have to override quite a few Bootstrap styles in the process, but the result is something that doesn't look too bootstrappy.

One technique I found to be extremely useful during this process was to pair with Nick (the designer) as mentioned in Building Twitter Bootstrap. At one point, when we were trying to refine slight nuances and spacing in the UI, I paired with the Product Manager and found this to be a real time-saving effort as well.

Taleo's UI Refresh project has been a great experience for me in sharpening my CSS skills. I used quite a bit of child and sibling selectors, which work great in all the browser's we're supporting. Also, by using CSS sprites and colors (vs. images), I was able to get the manual theme-creation process down to around 15 minutes. After getting the manual process greatly reduced, I wrote a Theme Generator (based on Ant, LESS and wro4j) and got it down to mere minutes. I found Sprite Cow to be an invaluable resources for working with CSS sprites.

Below are some before and after shots of what we've been able to accomplish in the first quarter of this year.

Old UI - My View Old UI - New Employee

New UI - My View New UI - New Employee

I originally wrote this post at the end of January. We ran into some stumbling blocks shorty after its original composition: Nick (the designer) moved onto greener pastures and Oracle bought Taleo. What I didn't expect when I wrote this was to spend the next two months fixing slight bugs that occurred with spacing, alignment and dependent applications I didn't know about at the time. And then there was IE7. We didn't realize we needed to support it until mid-March. Then it took us around a month to make it all work good enough.

The good news is the UI Refresh was released a few months ago and seems to be humming along just fine. Sure, there were slight nuances and customizations we had conflicts with (clashing CSS classes), but overall it seems to have gone well. I can't thank the Bootstrap developers enough for motivating us to move to HTML5 and CSS3. Also, cheers to the excellent co-workers that helped make this happen: Murray Newton (Product Manager) and Vladimir Bazarsky. I couldn't have done it without you guys.

Posted in The Web at Aug 20 2012, 12:27:21 PM MDT 5 Comments

New Look and Feel, Designed by Gillen's Army

As part of my 10-year blogiversary, I was hoping to refresh this site with a new look and feel. A few months ago, I contacted my friend Mark Waggoner to see about getting his design help. We promptly worked out a logo/business card/website deal and Gillen's Army went to work.

I picked a logo from numerous choices in late June, finalized a business card for printing in July and received the HTML and CSS for the site on August 2nd. I started converting it to a Roller theme last week and did a whole bunch of other modifications in the process.

  • Upgraded to Roller 5.0.1.
  • Upgraded wro4j to the latest version (1.4.8.1) to workaround using a → (\2192) in CSS.
  • Changed to use jQuery and Lightbox2 for pictures.
  • Upgraded to the latest version (3.0.83) of SyntaxHighlighter. You might notice there is no longer a toolbar in this version. However, you can still double-click on code and easily copy/paste it.

In addition to these upgrades, I made a few enhancements. I converted to HTML5 (by switching the doctype), added Modernizr and a feature that detects if the sun is up in your location. If you allow your browser to send me your lat and long, I'll give you a dark theme when the sun is down and a light theme when it's daylight. I used Preston's Hunt's JavaScript Class for Sunrise and Sunset Calculations to determine isDaylight. You can also change the theme to light or dark using the small rectangles above the search box on the right. This sets a cookie and overrides the HTML5 Geo check. You can see the implementation of this logic in site.js.

The stylesheet switching doesn't happen as fast as I'd hoped (there's a flash even if using cookies), so I'll likely be converting some theme-setting logic to the server-side. The HTML5 version of the FaceBook Like Button requires you to specify the "data-colorscheme" in markup so this further supports moving to the server.

I have other minor adjustments I'd like to make, but more importantly - I wanted to get it out to you all. Tell me what you like and don't like. Among other things, the form inputs for comments and contact forms have backgrounds that might not be great for those color-impaired. Also, you can see how the iframe on the contact page has a white background instead of one based on the theme.

Here's some stats comparing my old andreas08 theme to the new darklight:

Metric andreas08 darklight
Size and Speed 167 requests, 3.6MB, 9.89s 148 requests, 3.2MB, 7.34s
YSlow 76 87
PageSpeed 91 96

Sweet! It looks like this site is faster than ever. Cheers to Mark and Gillen's Army for the new design. I dig it!

Posted in Roller at Aug 14 2012, 10:58:11 PM MDT 6 Comments

Migrating to Play 2 and My ÜberConf Presentation

In my last post about migrating to Play 2, I said I'd write another post on the rest of my experience. While I'm not completely finished with migrating to Play 2, I feel like I've done enough to talk about the issues I encountered.

Validation and Displaying Errors
With Play 1, I can't help but think validation was a bit more intuitive. For example, here's how I populated an object from request parameters, converted a value and validated its data was fit to put in a database.

var workout = params.get("workout", classOf[Workout])

// change duration to time
var duration = params.get("workout.duration")
workout.duration = convertWatchToTime(duration)

Validation.valid("workout", workout)

if (Validation.hasErrors) {
  renderArgs.put("template", "Profile/edit")
  edit(id);
  ...
} else { // put into db

With Play Scala 2, you have to define a Form structure and bind it from the request. Based on what I was able to conjure up, I ended up writing the following code to accomplish the same thing:

val workoutForm = Form(
  mapping(
    "id" -> ignored(NotAssigned: anorm.Pk[Long]),
    "title" -> text,
    "description" -> text,
    "duration" -> nonEmptyText,
    "distance" -> nonEmptyText,
    "postedAt" -> optional(date),
    "athleteId" -> optional(longNumber)
  )((id, title, description, duration, distance, postedAt, athleteId) =>
    Workout(id, title, description, convertWatchToTime(duration), distance.toDouble, null, 0))
    ((w: Workout) =>
      Some((w.id, w.title, w.description, w.duration.toString, w.distance.toString, null, Some(0))))
)
...
workoutForm.bindFromRequest.fold(
  form => {
    Ok(Scalate("/Profile/edit.jade").render(request, 'errors -> form.errors))
  },
  workout => { // put into db

First of all, the Play 2 version is quite a bit more verbose, but most of that comes from the re-defining of my model object as a form. It seems strange that the Java API allows you to do it in one line whereas the Scala version does not. Also, I was unable to figure out how to get the data from my "form" back into the request so I could refill input fields. I'll admit, I didn't spend a lot of time trying to figure it out, but it did fail the 10 minute test. Note to self: use HTML5's required attribute to reduce the need for server-side validation on modern browsers.

On a more positive note, I did like the way I was able to use routes in my Jade templates. It was as simple as importing the routes class and using it as you would in Play's Scala Templates:

-import controllers._

form(method="post" class="form-stacked" id="workoutForm"
  action={routes.Profile.postWorkout(workout.map(_.id.get))})
  input(type="hidden" name="id" value="#{workout.map(_.id)}")

Secure Social
After getting most of my UI working, I started looking at the Secure Social Module for Play 2. Below are the steps I had to go through to install it:

  1. Cloned GitHub project to my hard drive.
  2. Copied module-code/* into my projects' modules/securesocial directory.
  3. Modified project/Build.scala to add secureSocial and dependsOn to my project.
    val secureSocial = PlayProject(
      appName + "-securesocial", appVersion, mainLang = SCALA, path = file("modules/securesocial")
    )
    
    val main = PlayProject(appName, appVersion, appDependencies, mainLang = SCALA).settings(
      // Add your own project settings here
    ).dependsOn(secureSocial).aggregate(secureSocial)
    
  4. Added a conf/securesocial.conf and included it in my application.conf with the following line:
    include "securesocial.conf"
    
  5. Added a conf/play.plugins with the following to get Twitter to load as a provider:
    10000:securesocial.core.providers.TwitterProvider
    
  6. Created an InMemoryUserService.scala and referenced it in my play.plugins file:
    9999:services.InMemoryUserService
    
  7. Added Secure Social's routes to my conf/routes file.

Once I'd finished all these steps, I fired up my app and was pleasantly surprised to find I could navigate to /login and successfully authenticate via Twitter. Installing Secure Social in a Play 2 app is quite a bit harder than adding it as a dependency in Play 1, but I was thankful that I got it to work in under 10 minutes.

Heroku
The next thing I did was attempt to deploy my app to Heroku. I knew there might be some issues with Scalate after reading Jan Helwich's blog post about Scalate on Heroku. The first things I encountered were 1) a successful startup and 2) an error in my browser.

Action not found

I was able to reproduce this issue locally by running "play clean stage" and starting the app with "target/start". After 30 minutes of banging my head against the wall, I guessed it might be caused by Secure Social. Removing Secure Social solved the problem and I was back in business. However, this time when I deployed, I received the error that Jan had mentioned might happen.

2012-06-21T07:07:12+00:00 app[web.1]: [error] o.f.s.l.DefaultLayoutStrategy - Unhandled: org.fusesource.scalate.TemplateException: target/../tmp/src/app/target/../app/views/layouts/default.jade.scala (No such file or directory)
2012-06-21T07:07:12+00:00 app[web.1]: [error] application - 
2012-06-21T07:07:12+00:00 app[web.1]: 
2012-06-21T07:07:12+00:00 app[web.1]: ! @6amfgf02h - Internal server error, for request [GET /] ->
2012-06-21T07:07:12+00:00 app[web.1]: 
2012-06-21T07:07:12+00:00 app[web.1]: play.core.ActionInvoker$$anonfun$receive$1$$anon$1: Execution exception [[TemplateException: target/../tmp/src/app/target/../app/views/layouts/default.jade.scala (No such file or directory)]]
2012-06-21T07:07:12+00:00 app[web.1]:   at play.core.ActionInvoker$$anonfun$receive$1.apply(Invoker.scala:134) [play_2.9.1-2.0.1.jar:2.0.1]
2012-06-21T07:07:12+00:00 app[web.1]:   at play.core.ActionInvoker$$anonfun$receive$1.apply(Invoker.scala:115) [play_2.9.1-2.0.1.jar:2.0.1]
2012-06-21T07:07:12+00:00 app[web.1]:   at akka.actor.Actor$class.apply(Actor.scala:311) [akka-actor-2.0.1.jar:2.0.1]
2012-06-21T07:07:12+00:00 app[web.1]:   at play.core.ActionInvoker.apply(Invoker.scala:113) [play_2.9.1-2.0.1.jar:2.0.1]
2012-06-21T07:07:12+00:00 app[web.1]:   at akka.actor.ActorCell.invoke(ActorCell.scala:619) [akka-actor-2.0.1.jar:2.0.1]
2012-06-21T07:07:12+00:00 app[web.1]:   at akka.dispatch.Mailbox.processMailbox(Mailbox.scala:196) [akka-actor-2.0.1.jar:2.0.1]
2012-06-21T07:07:12+00:00 app[web.1]: Caused by: org.fusesource.scalate.TemplateException: target/../tmp/src/app/target/../app/views/layouts/default.jade.scala (No such file or directory)
2012-06-21T07:07:12+00:00 app[web.1]:   at org.fusesource.scalate.TemplateEngine.compileAndLoad(TemplateEngine.scala:834) ~[scalate-core-1.5.3.jar:1.5.3]
2012-06-21T07:07:12+00:00 app[web.1]:   at org.fusesource.scalate.TemplateEngine.compileAndLoadEntry(TemplateEngine.scala:691) ~[scalate-core-1.5.3.jar:1.5.3]
2012-06-21T07:07:12+00:00 app[web.1]:   at org.fusesource.scalate.TemplateEngine.liftedTree1$1(TemplateEngine.scala:411) ~[scalate-core-1.5.3.jar:1.5.3]
2012-06-21T07:07:12+00:00 app[web.1]:   at org.fusesource.scalate.TemplateEngine.load(TemplateEngine.scala:405) ~[scalate-core-1.5.3.jar:1.5.3]
2012-06-21T07:07:12+00:00 app[web.1]:   at org.fusesource.scalate.TemplateEngine.load(TemplateEngine.scala:475) ~[scalate-core-1.5.3.jar:1.5.3]
2012-06-21T07:07:12+00:00 app[web.1]:   at org.fusesource.scalate.layout.DefaultLayoutStrategy.org$fusesource$scalate$layout$DefaultLayoutStrategy$$tryLayout(DefaultLayoutStrategy.scala:77) ~[scalate-core-1.5.3.jar:1.5.3]
2012-06-21T07:07:12+00:00 app[web.1]: Caused by: java.io.FileNotFoundException: target/../tmp/src/app/target/../app/views/layouts/default.jade.scala (No such file or directory)
2012-06-21T07:07:12+00:00 app[web.1]:   at java.io.FileOutputStream.open(Native Method) ~[na:1.6.0_20]
2012-06-21T07:07:12+00:00 app[web.1]:   at java.io.FileOutputStream.(FileOutputStream.java:209) ~[na:1.6.0_20]
2012-06-21T07:07:12+00:00 app[web.1]:   at java.io.FileOutputStream.(FileOutputStream.java:160) ~[na:1.6.0_20]
2012-06-21T07:07:12+00:00 app[web.1]:   at org.fusesource.scalate.util.IOUtil$.writeBinaryFile(IOUtil.scala:111) ~[scalate-util-1.5.3.jar:1.5.3]
2012-06-21T07:07:12+00:00 app[web.1]:   at org.fusesource.scalate.TemplateEngine.compileAndLoad(TemplateEngine.scala:747) ~[scalate-core-1.5.3.jar:1.5.3]
2012-06-21T07:07:12+00:00 app[web.1]:   at org.fusesource.scalate.TemplateEngine.compileAndLoadEntry(TemplateEngine.scala:691) ~[scalate-core-1.5.3.jar:1.5.3]

I tried his suggestion (removing the first slash on my Scalate paths) but it didn't work. I tried adding in Scalate pre-compilation, but that didn't solve the problem either. The good news is I did solve it this afternoon by changing my Scalate object to use a canonical path instead of an absolute one.

iPhone App
In addition to the changes mentioned here, I re-wrote the iPhone app for Play More. I upgraded it to PhoneGap 1.8.1, used jQTouch, developed with AppCode (instead of Xcode) and had a pretty good experience. The only issue I ran into was with the jqt.bars extension from DataZombies. I briefly tried to integrate it and then decided not to. However, I left all its JS and CSS in my page and this caused scrolling to not work and made the app sluggish. Removing the files solved the problem. The other big improvement I made was moving all the static assets (JS, CSS, images) into the mobile app instead of referencing them from http://play-more.com. This reduced the startup time from 30-40 seconds to 3-4 seconds!

Presentation and Source Code
I presented all of these findings and told my story at ÜberConf this morning. In addition, I announced that the code is now open source and available on GitHub. You can view my presentation below or on Slideshare.

Conclusion
Would I do it again? Learning Scala was my primary motivator for digging into Play. When Play 2 was announced, I thought migrating my app to the new version would be easy. Unfortunately, the Play Developers decided to break backwards-compatibility and wrote a whole new framework that still seems to be in its infancy. I think you can see from my last couple of posts that migrating from Play 1.x to 2.x was not an easy task. It's been nice to learn more about Play and Scala in the process, but living on the bleeding edge was also quite frustrating at times. Play Scala 1.x seemed to be quite a bit more productive than Play 2, especially because of the Magic[T] in Anorm, but also because it required less code in Controllers.

I found Anorm and Scalate to be huge time sinks and don't know if I'd recommend using either one in a Play 2 project. I'm sure Scalate will be easier to use as its Play 2 integration gets more refined, but I don't know if there's any hope for a JDBC abstraction that doesn't produce error messages when things go south.

On the upside, my experience with HTML5 and CoffeeScript was wonderful. They did what I asked them to do and didn't cause much pain. When a browser-based webapp couldn't handle geo running in the background, PhoneGap came to the rescue.

I plan on continuing to develop Play More! If you'd like to help, checkout the open issues and viva la open source!

Posted in Java at Jun 21 2012, 04:09:22 PM MDT 1 Comment

Cruising around the Western Caribbean

I've heard great things about Disney Cruise Lines from friends, especially as a fun adventure for kids. That's why I was super pumped to talk my family into going on a Western Caribbean Cruise for Spring Break. As you might've read in my last post, we spent a week in Crested Butte before embarking on our cruise.

ShotSki Research at The Secret Stash While in Crested Butte, I enjoyed the Java Posse Roundup, but unfortunately had to do client work most of the week. However, that didn't stop James Ward, Trish and me from building a Shot-Ski and doing a 5-minute lightning talk on it. We had a great time doing research, getting locals to help us out and beta testing it with JPR attendees. I'll write a blog post on what we learned in the near future. In the meantime, you can check out Trish's Making a Shot-Ski photos.

We left Crested Butte on Thursday (March 29th) and drove back to Denver to meetup with my parents (who drove down from Montana). Friday morning we hopped on a plane and flew to Orlando, Florida and took a bus to Port Canaveral. Abbie and Jack were at their Grandma's in West Palm Beach, so Trish's parents picked them up on their drive up from Naples. We all met with near perfect timing and boarded the Disney Magic around 4 o'clock Friday afternoon.

Raible's and McGinity's welcome to our Disney Cruise!

The Joes Maureen and Abbie Leaving Port Canaveral First Dinner!

My Dad's Stateroom We were immediately impressed with our rooms (we had 3 staterooms next to each other on the 5th floor forward) and their nice portal windows. We saw dolphins jumping in Port Canaveral as we departed and witnessed a horn battle between our ship and the Disney Fantasy. The Disney Fantasy was embarking on its maiden voyage and we saw it many times throughout the trip. That evening, we ventured to the first dinner seating (at 17:45). We were pleased to find out we'd have the same servers all week, at different restaurants throughout the ship.

Key West
Saturday morning, we arrived in Key West and had from 12am-9pm to explore. We took a tour in Key West and learned a lot about the history and architecture of the town. Last time we visited Key West, I was super impressed with Mel Fisher Maritime Museum. It was fun to show it to everyone and we savored some tasty beverages at Margaritaville afterward.

Abbie on stage in Margaritaville Key West Florida Jimmy Buffet mural at Margaritaville Key West Florida

We returned to the ship for dinner that evening and enjoyed the service of Omar (our main server) and Marijah (his assistant) once again. A couple hours laster, the boys (minus Jack) returned to shore to do some bonding. We wandered about, set a match to some cigars and made it back on the ship before it departed. We spent the remainder of the evening in the ship's Sports Bar watching March Madness and talking about Trish and my upcoming wedding.

Bonding in Key West Key West Memories Bonding Night with the Queen

Sunday was a day at sea and we made the most of it. Lots of swimming, relaxing, playing with kids and enjoying each other's company. The ship had two different places that you could drop your kids off and Abbie (9) had a lot of fun attending their activities. Jack wasn't that into it and spent most of his day visiting the soft-serve ice cream machine. That evening, Trish and I journeyed to a romantic dinner at the ship's 18-and-older restaurant and celebrated our 1-year "moved in together" anniversary.

Grand Cayman
Monday, we arrived at Grand Cayman early in the morning and were ashore by 8am. We had a snorkeling expedition planned so promptly gathered and headed out to sea on a snorkeling boat. The weather was beautiful, the water was warm and snorkeling around a shipwreck was a very memorable experience.

Abbie and Jack arrive in Grand Cayman Islands Baba is excited to go snorkeling!

Barb and Joe going shipwreck snorkeling in Grand Cayman Abbie is a little nervous about the shipwreck

We visited the Hard Rock cafe to get my Dad a t-shirt, purchased some Tobago Rum Cakes and finished with a tour of the new Cayman Islands National Museum. We were back on the ship by 4 so our parents could have their own romantic dinner that evening.

Raible and McGinity dinner

Cozumel
Tuesday morning, we woke up in Cozumel. Trish and my parents headed to shore for some exploring while I slept in with the kids and ate at the "something for everyone" breakfast buffet. In the afternoon, we all headed to shore for a submarine ride. The submarine adventure was very cool, going down 120 ft. and even taking us to the edge of a cliff on the ocean floor. We got to see several schools of fish, loads of coral reef and even a sea turtle swimming along the bottom.

Cute Kids Submariners

Disney Double Date! Mimi and Baba Monkeys

The highlight of Cozumel was Manuel. After the submarine ride, we took a taxi to a restaurant with a great view and had a couple margaritas and some excellent steak tacos. While we were finishing up, a man walked up to us and asked if we wanted him to play us a song on his guitar. We said yes and gave him our small change ($1.75) for his serenade.

Shortly after, we got up to leave the restaurant and walk back to the ship. That's when Trish came up with a brilliant idea and asked Manuel if he'd be willing to walk with us around town and play music the whole time. She offered him $20 and he quickly agreed.

What followed was lots of laughs, smiling and dancing through the streets of Cozumel. Not only from us, but also from many of the locals. Manuel was an excellent mariachi musician and provided an exciting sense of celebration around us for the next 20 minutes.

Trish paid Manuel $20 to walk with us and play... Trish paid Manuel $20 to walk with us and play...

Our posse with our Guitarrón Amigo in the Plaza Cozumel Mexico

Wednesday was another day at sea as we traveled from Cozumel to Disney's private island in the Bahamas: Castaway Cay. We got a kick out of the ship's activities, from Beer Tasting to watching the John Carter movie in 3D. I snapped some sweet photos that night as we were watching the sun set over the horizon.

A thing of beauty

Long Lasting Love

Castaway Cay
At first, I thought Castaway Cay was going to be like Disney World, just on an island. I was expecting all kinds of rides and an amusement park. I was surprised to find it was nothing like that, but more of a private beach with all kinds of bars, games, water sports and even a water slide. The kids had a blast building sand castles, learning how to play checkers and exploring the island. I had a massage to the sound of ocean waves in the afternoon and we hopped back on the ship around 5 that afternoon.

That night, we had to pack up our luggage by 10 and put it out so it could be checked into our flight the next day. Disney did an awesome job of handling our luggage both to and from the cruise. All we had to do was attach bag tags in Denver and our bags arrived at our room shortly after boarding. On the way home, we gave them our bags on Thursday night and didn't see them until arriving in Denver.

Our crew on the Disney Magic!

The last morning on the Disney Magic was a bit early. We had to be at breakfast at 6:45, were off the ship by 8 and at the Orlando airport by 9. Our flight was at 7 that night, so we suddenly found ourselves with 9 hours of free time and nothing to do.

LEGOLAND
Last year around this time, Jack was struggling in school and getting in trouble almost every-other-day. In an attempt to promote good behavior, I told him I'd take him to LEGOLAND if he had 10 days in a row of good behavior. This didn't seem to help and we ended the school year with no trip planned. However, when this school year started, he had excellent behavior (which has continued all year) and quickly remembered my promise.

As we were sitting in Orlando's airport, I remembered this promise and 30 minutes later we had a car rented and were driving to see some legos. We spent a joyous day there, riding the few rides they had and marveling over all the things you could build with legos. It was a fun way to end our wonderful vacation.

This cruise was a first for myself, my kids and my parents. We were extremely impressed with Disney's Customer Service and have never felt more pampered in our lives. All the crew we interacted with knew our names by the second days and were some of the most kid-friendly people I've ever met. The food was excellent, the weather was beautiful and the activities were plentiful. It wasn't until the last night that we realized there were 15 bars on the ship, and by that time it was too late for a pub crawl. Oh well, there's always next time. ;-)

For more pictures from our Disney Magic voyage, see our photos on Flickr.

Posted in General at Apr 15 2012, 06:05:57 PM MDT Add a Comment

Comparing Web Frameworks and HTML5 with Play Scala at Jfokus 2012

Riddenholm Church Stockholm seems a lot like Denver this time of year. Cold, snowy and beautiful. Trish and I arrived in Stockholm (Sweden) on Monday for the Jfokus conference and we're traveling to Madrid today for the Spring I/O conference. I was invited to Jfokus within minutes of delivering my HTML5 with Play Scala talk at Devoxx.

Both the Jfokus and Spring I/O Organizers were interested in my Comparing JVM Web Frameworks talk, so I updated it to reflect my latest thoughts. First of all, I mentioned that there's a lot of great frameworks out there and I think the reason people are so apprehensive to choose one is because they've chosen badly at one point. This might've been Struts back in the day (even thought it was one of the best frameworks at the time) or it might be because a vendor talked them into it. However, if you look at the modern JVM frameworks today, you should be able to see that they're all pretty awesome.

I mentioned how I think Web developers should know JavaScript and CSS. If you're a Java developer and you call yourself a web developer, you're letting your framework do too much of the work for you. I mentioned Rich Manalang's Modern Principles in Web Development, where he talks about his core web development principles.

  • Designing for mobile first (even if you’re not building a mobile app)
  • Build only single page apps
  • Create and use your own REST API
  • “Sex sells” applies to web apps

I've found these principles to be true in my own experience and suggested that if you want to be a web developer, the frameworks you might want to learn are not traditional JVM web frameworks, but rather client-side MVC frameworks. For those Java developers that don't want to be web developers, I suggest they strengthen their services development knowledge by reading Hot to GET a Cup of Coffee.

You can see my updated presentation below, on Slideshare or as a downloadable PDF. You can also watch the video.

I delivered my 2nd presentation on HTML5 with Play Scala, CoffeeScript and Jade on Wednesday morning. This talk is one of my favorites and I prepared for it over the last several weeks by adding JSON CRUD Services and SecureSocial to my HTML5 Fitness Tracking application. Right before we left for Jfokus, I was able to get everything to work, but didn't spend as much time as I'd like working on the mobile client. If this talk gets accepted for Devoxx France, I plan on spending most of my time enhancing the mobile client. After my latest experience developing, I can see how Rich's first principle (above) makes a lot of sense.

Below is my presentation for this talk. Of course, it's on Slideshare and downloadable as a PDF.

I also updated the Developing Play More demo video to show my latest efforts.

Delivering these talks at Jfokus was a lot of fun. Yes, it was a lot of work and stress to prepare them. However, I also learned a lot creating them and I hope the audience benefitted from that.

Jfokus 2012 The conference itself was incredible. I got to meet Peter Hilton and Helena Hjertén as I was registering. The speaker's dinner at F12 was off-the-hook good and I had the pleasure of finally meeting Rickard Öberg.

I also attended some fantastic presentations, including Peter Hilton's Play Framework 2.0, Bodil Stokke's CoffeeScript: JavaScript without the Fail, Pamela Fox's Client-side Storage and Heiko Seeberger's Scala in Action. I don't know if Heiko has published any slides, but I'm guessing not since most of his presentation was live coding.

I have lots of good memories from Jfokus. Many thanks to Mattias for inviting me!

Posted in Java at Feb 16 2012, 12:01:05 AM MST 5 Comments

Play Framework 2.0 with Peter Hilton at Jfokus

This week, I'm at Jfokus in Stockholm, Sweden. After a fun speaker's dinner last night, I got up this morning and polished up my presentations and demo before attending the conference. The first session I attended was Peter Hilton's Play Framework 2.0 presentation. Below are my notes from this talk.

Peter is a Senior Web Developer, not a Java Developer. His first slide states the following:

"Play brings type safe high-productivity web development to the JVM."

New features in Play 2.0: type-safety, template syntax, compile-time checking and asynchronous HTTP programming. Java, Scala - the language you use is less important than the fact that Play is a web framework. It's a full-stack framework and has everything you need out-of-the-box to build a web application. Play focuses on HTTP and doesn't try to hide it. It's designed by web developers for web developers.

With Play, the Back button just works. Your web framework shouldn't break the first button on your browser's toolbar. The Reload button also works: make a change, hit reload and your changes (even in Scala classes) are shown. You design the URLs and you can use "clean" URLs. DX (Developer eXperience) is Peter's new term. Usability matters: as a developer, you deserve a framework that provides a good experience.

Play doesn't fight HTTP or the browser. It's stateless and HTTP-centric. A few years ago, it seemed like a good idea to try and keep state on the server. It sounded like a good idea, but in practice, it's a really bad idea - especially for things like the back button. Play matches the web's stateless HTTP architecture.

As a Java EE developer, PHP and Rails developers have been laughing at us for years. Like Father Christmas, Peter's heard of class-reloading, but he hasn't actually seen it. Code reloading is the most important part of DX and about achieving high-productivity in web development.

URLs want to be loved too. REST architecture isn't just for web service APIs. When you have clean URLs, you can tweet them, post them and email them.

"You would need to be a super-hero to successfully use some web frameworks." They show you a blank screen in the browser and you have to look at your console's stack trace to figure it out. With Play, the error is shown in your browser and you can see the exact line it happens on.

In Play 1.x, there was a lot of magic and a lot of bytecode enhancement at runtime. This allowed the API to be a lot nicer than traditional Java APIs. However, it caused issues when users viewed the enhanced source and it also caused issues in IDEs. With Play 2.0, the framework itself is implemented in Scala. Scala removes the need for so much bytecode enhancement. There is less 'magic' and strangeness in the API. The code you see in the IDE is the code that runs. Scala source code is not necessarily harder to read. 1.x had some pretty hairy Java code, and you could tell when you dug into it. Especially when you were deep into the source code and saw that a lot of the comments were in French.

Play 2.0's template system is based on Scala. It's similar to the lightweight template syntax in Play 1.x. Templates are compiled into class files for run-time speed. For example:

@(products: Seq[Product])

<ul>
@for(product <- products) {
  <li>@product.name</li>
}
</ul>

@summary(products)

We used to think XML-based templates were great, but it turns out it's a terrible idea. Mostly because you end up having to invent an expression language to create valid XML (to avoid putting XML in your HTML attributes). With Play 2.0's templates, you can define tags in your templates as regular Scala methods.

@display(product: models.Product) ={
 <a href="@routes.Product.details(product.id)">@product.name</a> 
}

@for(product <- products) {
  @display(product)
}

The compile-time checking in Play 2.0 is not just for Java and Scala classes. It also compiles your HTTP routes file (which maps requests to controller actions). Furthermore, it compiles your templates, JavaScript files (using Google Closure Compiler), CoffeeScript files and LESS stylesheets.

Play supports modern web development. It's designed to work with HTML5, but there's no constraints on HTML output. It's front-end developer friendly and has great DX. UI components belong in the client, e.g. jQuery UI. It also has built-in support for improvements to CSS (LESS) and JavaScript (CoffeeScript).

A few years ago, it seemed like a really good idea to hide JavaScript from the web developer. Web frameworks used to say "You don't need to see the JavaScript or the HTML, we'll handle generating your components for you." Now, if you're building a web application and you don't know any jQuery, you doing it the hard way. You should learn how to work with front-end developers or learn how to do it yourself. And make sure your web framework allows this sort of development.

The future of web programming is asynchronous. You'll perform simultaneous web service requests. You'll process streams of data, instead of filling up memory or disk. You'll publish real-time data and have predictable and minimal resource consumption. In the long term, this changes everything. The future of the web is real-time and asynchronous. With Play 2.0, it's not just another feature, it's a fundamental aspect of the architecture. Play's internal architecture uses a reactive model based on Iteratee IO.

In summary, use Play 2, use HTML5, deploy to the Cloud. There's two forthcoming books on Play (both from Manning) and Play 2.0 RC1 will be released today.

I think Peter did a good job of summarizing the new features in Play 2.0, especially how templates work. I enjoyed his emphasis on HTTP and how Play leverages the browser (back, reload and as a console). I liked his humorous speaking style, and agree with his emphasis that client-side development skills are important for modern web applications. I think Play 2.0 is making a big bet on Scala and asynchronous programming, but if they live up to the hype, it should be a very enjoyable web framework to develop with.

Posted in Java at Feb 14 2012, 07:17:08 AM MST 2 Comments

Twitter's Open Source Summit: Bootstrap 2.0 Edition

Every few months, Twitter hosts an Open Source Summit to talk about tools they're using. Since I happened to be near San Fransisco, I happily attended their latest #ossummit to learn about Bootstrap 2.0. Below are my notes from last night's event.

95% of Twitter's infrastructure is powered by open source. They hope to contributing back to open source by doing 2-3 summits per year. Without open source, there would be no Twitter. You can find a bunch of Twitter's open source contributions at twitter.github.com. They're also big fans of Apache and commit to a wide variety of projects there.

Bootstrap
Bootstrap is developed by two main guys: @mdo and @fat. Mark (@mdo) has been a designer at Twitter for 2 years. He started on the Revenue Team with ads, but has been working on redesign for last 4 months. Has been doing HTML and CSS for about 11 years. He used Notepad on Windows to build his GeoCities site.

boot·strap: simple and flexible HTML, CSS, and JavaScript for popular user interface components and interactions.

Work on Bootstrap started about a 1.5 years ago. Internal tools didn't get the proper attention they needed. They figured out there was a lot of people that wanted good looking UIs and interactions. It became Twitter Blueprint and was mostly used internally. Jacob (@fat) started shortly after first release and decided to add some JavaScript on top of it. The JavaScript for Bootstrap was originally the "Twitter Internal Toolkit" or "TIT" and was built on Moo Tools. Jacob was like "we gotta open source this, it's gonna be huge!" (he was right).

The 1.0 release supported Chrome, Safari and Firefox (everyone at Twitter was on Macs). 1.3 added cross-browser support and JavaScript plugins.

Now there's Bootstrap 2 (just released!). They rewrote all the documentation and components and removed legacy code.

So, what's new? The biggest thing is the docs. Previously had live examples, now shows live examples and why you would do something, as well as additional options. The "topbar" has been renamed to "navbar", but it's still got all the hotness. It's responsive with CSS media queries for small devices, tablets, small desktops and large desktops. This means the layout breaks at certain points and stacks elements to fit on smaller screens.

CSS: smarter defaults, better classes. In 1.4, all forms were stacked. Now they can flow horizontally. Tables are now namespaced so Bootstrap's styles don't apply to all tables. The available table, form and navigation classes are as follows:

// Tables
.table { ... }
.table-striped { ... }
.table-bordered { ... }
.table-condensed { ... }

// Forms
.form-inline { ... }
.form-search { ... }
.form-horizontal { ... }

// Nav
.nav { ... }
.nav-tabs { ... }
.nav-pills { ... }

The goals with 2.0 are consistency, simplification and future-proofing styles. With 1.4, buttons used "btn primary" and it caused problems if you wanted to have a "primary" class in your project. With 2.0, buttons and all elements are namespaced to avoid collisions (now it's .btn-primary).

After Mark finished talking about the design of Bootstrap, Jacob (@fat) started talking about Bootstrap's JavaScript. Jacob works on The Platform Team at Twitter and claims he made a lot of mistakes with 1.x. However, thanks to semantic versioning, 2.0 is a new version and he got to start over!

The biggest change in 2.0 is the use of data attributes (a.k.a. data-*). They were using them in 1.x, but not to the full potential of what they can be and should be. The first class API for Bootstrap JavaScript is data attributes (or HTML), not JavaScript.

With 1.x, you could add an anchor to close modals and alerts.

// 1.x closing modal/alerts
<a class="close" href="#">×</a>

However, if you put your alerts in your modals, you close them all when you likely only wanted to close one. 2.0 uses a "data-dismiss" attribute.

<a class="close" data-dismiss="model">×</a>

This allows you to target what you want closed (modals or alerts, etc.). You know exactly what's going to happen just by reading the code. Another example is the "href" attribute of an anchor. Rather than using "href", you can now use "data-target".

// 1.x href = target
<a href="#myModal" data-toggle="modal">Launch</a>

// 2.x data-target = target
<a data-target=".fat" data-toggle="modal">Launch</a>

If you'd rather turn off the data attribute API, or just part of it, you can do so by using the following:

// Turn off all data-api
$('body').off('.data-api')

// Turn off alert data-api
$('body).off('.alert.data-api')

2.0's JavaScript API has the same stuff, but better. You can turn off the data-api and do everything with JavaScript. They copied jQuery UI in a lot of ways (defaults, constructors, etc.). Bootstrap's JavaScript has 12 plugins. New ones include collapse, carousel and typeahead.

Customize - a new tab that lets you customize and download Bootstrap. It's basically an alternative to customizing .less files and allows you to choose components, select jQuery plugins, customize variables (colors, font-sizes, backgrounds) and download.

What does the future hold? Internationalization, improving responsiveness, more new features and bug fixes.

After both Mark and Jacob gave their talks, they talked together about Community and how great it's been. Even if you're not into writing CSS and JavaScript, they mentioned they still wanted to hear from you. To give an example of great community contributions, one guy opened 50 issues in the last 2 days.

Someone in the audience asked why they used LESS over SASS. Jacob said the main reason they use LESS is because they're good friends with the guy who invented it (Alexis). SASS turns CSS into a programming language, but they wanted to maintain the approachability of CSS, which LESS does. There's no plans to do an official SASS port, but there is talk of doing one. One advantage of the current LESS compiler is they rewrote it to have better output so it's far more readable.

NASA
After Mark and Jacob finished, there was a 5 minute break to grab beers and snacks. Then Sean Herron (@seanherron) (a.k.a. "NASA Bro") talked about Bootstrap at NASA. He actually didn't talk about Bootstrap much, except that they used it for code.NASA. He talked about NASA and how it's playing a key role in the movement towards open data, open source and open standards in our federal government. He mentioned how data.NASA was launched last August and that they helped develop OpenStack. Finally, he mentioned open.NASA, which is a collaborative approach to open, direct and transparent communication about our space program.

Hogan.js
Next up, Rob Sayre (@sayrer) talked about Hogan.js. Rob has been at Twitter for a few months, before that he wrote JavaScript at other places. Hogan.js is a compiler for Mustache templates.

Why Mustache? Because it's similar to HTML and easy to edit. You can mock data as JSON files and programmers are not required.

At Twitter, designers can do the CSS and Mustache without connecting to the backend. It has cross-language support in Ruby, Java and JavaScript. However, client-side template compilation has performance problems, especially in IE7 on a Windows XP box with 4 viruses.

So they had a few choices: work on mustache.js, or use Dust.js or Handlebars.js. The compilers are very nice for Dust.js and Handlebars.js, but they're huge. Handlebar's parser is 4000 lines. The entire Hogan.js file is 500 lines. They decided they were too large to send to the browser's of their users, so they chose to write a better compiler for Mustache.

Hogan.js's main features:

  • Compile on the server
  • Parser API
  • Performance

Performance is much better with Hogan.js than Mustache.js. On IE7 - Hogan is 5x faster than Mustache. On an iPhone, it's about the same (and an iPhone's browser is faster than IE7 on a decent computer). With modern browsers (Chrome 17, Safari 5 and Firefox 10), it's more than 10x faster.

Hogan.js is currently used at Twitter for Tweet embedding, the Bootstrap build process and soon, Twitter.com.

It's been awhile since I got excited about an open source project. Bootstrap has helped me a lot recently, in my Play More! mobile app, on some client projects and I'm in the process of refreshing AppFuse's UI to use it. I love how you can add a class or two to an element and all of a sudden they pop with good looks. The main problem with Bootstrap at this point is that a lot of Bootstrapped apps look the same. There's talk of adding themes in a future release to help alleviate this problem. In the meantime, there's a lot to get excited about with 2.0.

Thanks to Twitter for hosting this event and kudos to Mark and Jacob (and the community!) for such a fantastic project.

Posted in The Web at Feb 01 2012, 11:28:40 AM MST Add a Comment

Refreshing AppFuse's UI with Twitter Bootstrap

The last time AppFuse had an update done to its look and feel was in way back in 2006. I've done a lot of consulting since then, which has included a fair bit of page speed optimization, HTML5 development and integrating smarter CSS. It was way back in '05 when we first started looking at adding a CSS Framework to AppFuse. It was Mike Stenhouse's CSS Framework that provided the inspiration and my CSS Framework Design Contest that provided its current themes (puzzlewithstyle, andreas01 and simplicity).

Since then, a lot of CSS Frameworks have been invented, including Blueprint in 2007 and Compass in 2008. However, neither has taken the world by storm like Twitter Bootstrap. From Building Twitter Bootstrap:

A year-and-a-half ago, a small group of Twitter employees set out to improve our team’s internal analytical and administrative tools. After some early meetings around this one product, we set out with a higher ambition to create a toolkit for anyone to use within Twitter, and beyond. Thus, we set out to build a system that would help folks like us build new projects on top of it, and Bootstrap was conceived.
...
Today, it has grown to include dozens of components and has become the most popular project on GitHub with more than 13,000 watchers and 2,000 forks.

The fact that Bootstrap has become the most popular project on GitHub says a lot. For AppFuse.next, I'd like to integrate a lot of my learnings over the past few years, as well as support HTML5 and modern browsers as best we can. This means page speed optimizations, getting rid of Prototype and Scriptaculous in favor of jQuery, adding wro4j for resource optimization and integrating HTML5 Boilerplate. I've used Twitter Bootstrap for my Play More! app, as well as some recent client projects. Its excellent documentation has made it easy to use and I love the way you can simply add classes to elements to make them transform into something beautiful.

Last week, I spent a couple late nights integrating Twitter Bootstrap 2.0 into the Struts 2 and Spring MVC versions of AppFuse. The layout was pretty straightforward thanks to Scaffolding. Creating the Struts Menu Velocity template to produce dropdowns wasn't too difficult. I added class="table table-condensed" to the list screen tables, class="well form-horizontal" to forms and class="btn primary" to buttons.

I also added validation errors with the "help-inline" class. This is also where things got tricky with Struts and Spring MVC. For the form elements in Bootstrap, they recommend you use a "control-group" element that contains your label and a "controls" element. The control contains the input/select/textarea and also the error message if there is one. Here's a sample element waiting for data:

<div class="control-group">
    <label for="name" class="control-label">Name</label>
    <div class="controls">
        <input type="text" id="name" name="name">
    </div>
</div>

Below is what that element should look like to display a validation error:

<div class="control-group error">
    <label for="name" class="control-label">Name</label>
    <div class="controls">
        <input type="text" id="name" name="name" value="">
        <span class="help-inline">Please enter your name.</span>
    </div>
</div>

You can see this markup is pretty easy, you just need to add an "error" class to control-group and span to show the error message. With Struts 2, this was pretty easy thanks to its customizable templates for its tags. All I had to do was create a "template/css_xhtml" directory in src/main/webapp and modify checkbox.ftl, controlfooter.ftl, controlheader-core.ftl and controlheader.ftl to match Bootstrap's conventions.

Spring MVC was a bit trickier. Since its tags don't have the concept of writing an entire control (label and field), I had to do a bit of finagling to get things to work. In the current implementation, Struts 2 forms have a single line for a control-group and its control-label and controls.

<s:textfield key="user.firstName" required="true"/>

With Spring MVC, it's a bit more complex:

<spring:bind path="user.firstName">
<fieldset class="control-group${(not empty status.errorMessage) ? ' error' : ''}">
</spring:bind>
    <appfuse:label styleClass="control-label" key="user.firstName"/>
    <div class="controls">
        <form:input path="firstName" id="firstName" maxlength="50"/>
        <form:errors path="firstName" cssClass="help-inline"/>
    </div>
</fieldset>

You could probably overcome this verbosity with Tag Files.

Figuring out if a control-group needed an error class before the input tag was rendered was probably the hardest part of this exercise. This was mostly due to Bootstrap's great documentation and useful examples (viewed by inspecting the markup). Below are some screenshots of the old screens and new ones.

Old UI - Login Old UI - Users Old UI - Edit Profile

New UI - Login New UI - Users New UI - Edit Profile

Check out the full set on Flickr if you'd like a closer look.

Even though I like the look of the old UI, I can't help but think a lot of the themes are designed for blogs and content sites, not webapps. The old Wufoo forms were a lot better looking though. And if you're going to develop kick-ass webapps, you need to make them look good. Bootstrap goes a long way in doing this, but it certainly doesn't replace a good UX Designer. Bootstap simply helps you get into HTML5-land, start using CSS3 and it takes the pain out of making things work cross-browser. Its fluid layouts and responsive web design seems to work great for business applications, which I'm guessing AppFuse is used for the most.

I can't thank the Bootstrap developers enough for helping me make this all look good. With Bootstrap 2 dropping this week, I can see myself using this more and more on projects. In the near future, I'll be helping integrate Bootstrap into AppFuse's Tapestry 5 and JSF versions.

What do you think of this CSS change? Do you change your CSS and layout a fair bit when starting with AppFuse archetypes? What can we do to make AppFuse apps look better out-of-the-box?

Update: I updated AppFuse to the final Bootstrap 2.0 release. Also, Johannes Geppert wrote a Struts 2 Bootstrap Plugin. I hope to integrate this into AppFuse in the near future.

Posted in Java at Jan 31 2012, 05:12:17 PM MST 10 Comments

What have I been working on at Taleo?

2011 has been a year of great clients for me. I started working with O.co and very much enjoyed my time there, especially on powder days in Utah. The people were great, the contract was great (no end date), but the work was not my forte. I was on a project to modularize the main shopping site's codebase, which involved mostly refactoring. By refactoring, I mean creating new Maven projects, modifying lots of pom.xml files and literally moving files from one directory to another. IntelliJ made this easy, the hard part was refactoring tests, moving from EasyMock to Mockito and splitting classes into interfaces and implementations where appropriate. As a developer who likes developing UIs and visually seeing my accomplishments, the project wasn't that exciting. However, I knew that it was strategically important to O.co, so I didn't complain much.

In mid-May, I received a LinkedIn message from the Director of Software Engineering at Taleo.

This is OB, I am the Director of Software Engineering at Taleo. We are the 2nd largest Software as a Service company. I am building a new specialist UI team that will take the product to the next level. I am looking for someone to lead this initiative. If you are interested to have a chat about it, please let me know.

At that time, I'd never heard of Taleo and quickly recommended they not hire me.

This probably isn't the best position for me. While I am a good leader, I'm not willing to relocate from Denver. I've found that leaders usually do best when face-to-face with their developers.

This conversation continued back-and-forth where I explained how I wasn't willing to go full-time and I didn't want to leave Overstock. In the end, OB was persistent and explained how the position would entail lots of UI work and wouldn't require me to travel much. Our negotiations trailed off in June and resumed in July after I returned from vacation in Montana. Shortly after, we met each other's expectations, agreed on a start date and I started working at Taleo in early September.

When I started, there were three features they wanted to add to to Taleo Business Edition: Profile Pictures, Talent Cards and Org Charts. They knew the schedule was tight (8 weeks), but I was confident I could make it happen. At first, I groaned at the fact that they were using Ant to build the project. Then I smiled when I learned they'd standardized on IntelliJ and set things up so you could do everything from the IDE. After using Maven for many years, this setup has actually become refreshing and I rarely have to restart or long for something like JRebel. Of course, a new kick-ass laptop and awesome IDE make it so I rarely wait for anything to happen.

To give you a taste of how I implemented each of these new features in 8 weeks, I've broken them into sections below.

Profile Pictures
Adding profile pictures was a pretty simple concept, one you see on my social networking sites today. I needed to give users the ability to upload a JPEG or PNG and crop it so it looked good. The uploading was a pretty straightforward process and I used a lot of internal APIs to grab the file from the request and save it to disk. The more difficult part was scaling the image to certain dimensions on upload (to save space) and allowing users to crop it after.

Most of Taleo Business Edition (TBE) is written in good ol' servlets and JSPs, with lots of scriptlets in their JSPs. When I saw the amount of HTML produced from Java, I laughed out loud and cringed. Soon after, I breathed a sigh of relief when I learned that any new features could be written using FreeMarker templates, which IntelliJ has excellent support for.

For image resizing on upload, I used Chris Campbell's Image.getScaledInstance() tutorial. For creating thumbnails, I used a combination of scaling, getSubimage() and the Java Image I/O API. I made sure to write to BufferedOutputStream for scalability. For cropping images client-side, I used jQuery UI's Dialog and Jcrop, the jQuery image cropping plugin. Below is a screenshot of what the cropping UI looks like:

Taleo's TBE: Profile Picture

Talent Cards
Talent Cards were a whole different beast. Not only did they need to display profile pictures, they also needed to contain contact information, work history and a number of other data points. Not just for employees, but for candidates as well. They also needed to be rendered with tabs at the bottom that allowed you to navigate between different data sections.

Taleo's TBE: Talent Card I'll admit, most of the hard work for this feature was done by the server-side developers (Harish and Vlad) on my team. Vlad built the tabbed interface and Harish built the administrative section that allows you to add/remove/sort fields, as well as show and hide certain tabs. I performed most of my magic with jQuery, its clueTip plugin and good ol' CSS. I was particularly thankful for CSS3 and its border-radius, box-shadow and Justin Maxwell's tutorial on CSS String Truncation with Ellipsis. I used DWR to fetch all the data from the server using Ajax.

Talent Cards are a slick feature in TBE 11.5 and I think they're a great way to see a lot of information about someone very quickly. If you enable them for your company, you'll be able to mouse over any employee or candidate's names and see their information.

Org Chart
The last feature I completed in this 8-week sprint was creating an organization chart. For this, I was given a rough prototype based on Caprica Software's JQuery/CSS Organisation Chart. When I received it, it had all kinds of cool CSS 3 transformations (like this one), but they only worked in Safari and Chrome. I ended up removing the transformations and adding the ability to navigate up and down the org tree with Ajax (we currently only show three levels at a time).

The Org Chart feature also allows you to see how many direct/indirect reports an employee has, as well as access their Talent Card by hovering over their name. It's one of my favorite features because it's so visual and because it builds upon all the other features we've built.

Taleo's TBE: Org Chart

Summary
As you might've guessed by now, I've been having a lot of fun doing UI development over the last few months. While I seem to have a knack for backend Java development, I enjoy developing UIs a lot more. The smile you see on people's faces during demos is priceless. I can't help but think this kind of thing contributes greatly to my developer happiness. All these features will be in next week's release of TBE and I couldn't be happier.

If you'd like to work on my team at Taleo (or even take over my current role as UI Architect), please drop me a line. If you live near their headquarters (Dublin, CA), it'd also be great to see you at the next Silicon Valley Spring User Group meetup. I'll be speaking about What's New in Spring 3.1 on February 1st.

Posted in Java at Dec 09 2011, 12:57:36 PM MST 1 Comment